Mortar Team As A Limited Kiit For Insurgents?

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Meester
Posts: 154
Joined: 2007-07-15 00:05

Mortar Team As A Limited Kiit For Insurgents?

Post by Meester »

Insurgents in Iraq (and elsewhere) use mortars to attack bases of forces stationed there.

Now I wouldn't know if this is possible but basically the mortar team kit would consist of two kits. One would be the actual mortar that can only be deployed with the direction and trajectory changed by the insurgent with that kit. The second part of the mortar team would be the insurgent that holds the shells and puts them into the mortar. That way 2 parts of the mortar team would have to stick together to get the mortar to work.

The guy with the shells would start with say 10 shells plus an ammo bag that refills 5 shells. The insurgent who holds the mortar also has an ammo bag that also refills 5 shells to the one who fires them. The mortar team would only have a basic defence say of a pistol (or whatever is appropriate) etc. The insurgent who fires the shells would hold the shells which are selectable as a weapon but can only use them on the mortar holder and then hits the fire button to drop them into the mortar.

I visage a three man (or more) squad that would be the mortar team . The two kit options that could either be found at the mosque or selectable via limited kits at the mosque and maybe a civilian collaborator who could use his binoculars for target finding. They could use a civilian car for getting around and to keep moving so troops cannot get get close enough to them. Don't ask me about range however, whatever is realistic I suppose :) I know about the requestable mortar shelling already for insurgents so don't ask about that. This is purely as a limited kit. And a limited kit mortar team is not in the game.
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Dougalachi »

Seems like a lot cold go wrong requiring two people to have "matching" kits, if only one of each kit was available. How many copies of the kit(s) would be available?
Meester
Posts: 154
Joined: 2007-07-15 00:05

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Meester »

Dougalachi wrote:Seems like a lot cold go wrong requiring two people to have "matching" kits, if only one of each kit was available. How many copies of the kit(s) would be available?
It would only be one of each kit just like there is currently only one scoped enfield lying around the mosque. Only one mortar team per Insurgent side would be possible. Would it be any different from a sniper team that also have to stick together? Remember also that these are Insurgents and that its 32 players per team. I would think that more than one mortar would be overpowered.


If by things going wrong you mean that two people with the mortar kit go in opposite directions, then that could happen. Of course that happens in 0.8 now in that squads get seperated. That would be one of the risks of being in a mortar team. You have to stick together otherwise you achieve nothing (or not as much as if you had stayed together). People would inevitably learn that a mortar kit is not for solo play.
Rudd
Retired PR Developer
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Rudd »

More men taken from the combat is not good, offmap support is better (although it needs to be increased)
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Meester
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Meester »

Im wondeirng how a mortar team can be taken from combat?

If you think enemy soldiers are coming from a certain place where there might be a rally, shelling the area while not exposing yourself directly to combat would contribute to supporting other insurgents with line of sight weaponry.

Collaborators are also taken from combat in that the only offensive wepaons they have are rocks and the once in a blue moon mortar calldown :wink:
Rudd
Retired PR Developer
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Rudd »

there are 32 people max on the team, 2 guys taken from the front line for an asset that is already avaliable as offmap support = removing two guys that would be more useful at the front line
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badmojo420
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by badmojo420 »

Meester wrote:Im wondeirng how a mortar team can be taken from combat?

If you think enemy soldiers are coming from a certain place where there might be a rally, shelling the area while not exposing yourself directly to combat would contribute to supporting other insurgents with line of sight weaponry.

Collaborators are also taken from combat in that the only offensive wepaons they have are rocks and the once in a blue moon mortar calldown :wink:


But for a mortar team to be effective they must stay hidden. Therefore a good mortar team would sit in a corner somewhere, not showing themselves, waiting for their team to call in positions. Basically what the arty does now.

I know mortar teams in real life, fire off some rounds, then run away to their next hiding spot, avoiding the enemy troops. But in PR that wouldn't be possible because we don't have any NPCs for them to use as cover, therefore any movement will draw lots of attention from the enemy troops on patrol looking for caches.

I just see it as a non-essential job, that would get very boring very fast. Shall we implement an ammo loader kit for people who want to hang around the airport loading rockets when the helo needs it? Or maybe a guy who can restock the command trucks with new supplies when it returns to the CMD post. You know, walk over there, pick up box, walk to truck, put it down, repeat 10 times.

Collaborators are not taken from combat, they are on the ground, luring enemies into ambushes, or spotting for the squad/team. Their offensive weapon is not rocks, thats defensive. Their offensive weapon is their ability to gather intel.
Wicca
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Wicca »

I hate offmapp support, its alot better if your the guy shotting, your accuracy, your intel your rifle.... Instead of some buttons and laser made by the commander... And swiiiiish a big frikkin bomb WOOO....

No i would for example like it if the JDAM could be dropped from a jet, instead of off map support, cause then it would require more skill from the team.
Xact Wicca is The Joker. That is all.
badmojo420
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by badmojo420 »

And then what happens when that jet with the JDAM gets shot down? No more jdam? Same goes for the mortar team kits, if the americans get them the insurgents will be getting mortared? And it doesn't matter if you give them JUST a jdam, or a pistol to persuade them not to get into the action, they WILL get killed in action. It's a video game. Nobody is going to want to hide in a corner or circle at high altitude for hours just to ensure their team doesn't lose a valuable asset.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Gu^n3r »

pwnd.

its already an area attack, no need to have a redundant idea put up.
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Wicca
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Wicca »

Well if the pilot sucks the team doesnt deserve a JDAM... Simple... Its the players who make the war, not the game, not the engine... Its like you give a guy a gun, and he chooses to do what he wants with it... If he tries to kill someone with the gun, but he gets taken in by the police, he is a bad killer...

It should go down to team skill. Just make as many Area attacks as possible availible through active players..
Xact Wicca is The Joker. That is all.
Scot
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Scot »

Narp wicca, disagree, the smacktard who gets in the CAS aircraft and flips it, then potentially ruins it for the whole of his team.
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Wicca
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Wicca »

Excactly... Just as in a society... The fact that there is a noob on your team, doesnt make him an enemy... So, he is part of your team, and he does what he belives is best after his own ability... Therefor he flips it, and therefor your team has lost that possibility because of the retard... Thats life...
Xact Wicca is The Joker. That is all.
Scot
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Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Scot »

But can be prevented easily by keeping it as CO support ;)
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baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by baptist_christian »

How about have 2 guys, one man to carry and aim the mortar, and the other to fire the mortar by dropping the rounds in the tube. Have one of them deploy a post in front of the mortar to indirectly aim the mortar
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by Solid Knight »

It would be neat to have one of the caches be a couple mortar emplacements that insurgents could hand fire. Mix it up a bit from the standard ammo boxes.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by PlatinumA1 »

Colonelcool125 wrote:But this is PR.

It's better than life.
i prefer life than pr
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Mortar Team As A Limited Kiit For Insurgents?

Post by badmojo420 »

Wicca wrote:It should go down to team skill.
There are many ways a teams skill can mess up the area attack. Lets not let a whole teams asset rest on the shoulders of one person, it is a team game after all. It's bad enough the area attacks (especially mortars) require a commander. Getting 2 additional people to sit around the whole round wouldn't work too great.
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