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[Gameplay] Logistics

Posted: 2009-01-01 23:28
by dbzao
I wanted to share some of the work on the logistics system of the mod.

This is the work of a bunch of people, R-DEVs and R-CONs, so I wont list them all here because I will probably forget some names.


Logistics Trucks

These are 2 man vehicles used to provide logistics support with supply crates and repairs (see bellow).

CREDITS:
Model: [R-DEV]Katarn
Texture: [R-DEV]Chuc
Export: [R-DEV]TrahnLee
Coding: [R-DEV]Jaymz & [R-DEV]dbzao

Image


Supply Crates

Deployed by the logistics trucks and heavy transport helicopters (default right-click), provides faction specific infantry ammunition and supplies for deploying Forward Outposts. You are not able to rearm or build FOs from enemy supply crates.

CREDITS:
Model: [R-CON]Mescaldrav
Texture: [R-CON]Mescaldrav
Export: [R-DEV]Rhino
Coding: [R-DEV]Jaymz, [R-DEV]dbzao & [R-DEV]Rhino

Image


Repair "Crates"

Deployed by the logistics trucks (default X), can repair vehicles in close proximity. Only one allowed per truck but with unlimited "supply", so you can move up, deploy a new one, and the old one will disappear. No need to rearm them like the supply crates. For 0.85, the wrench will only be used for mine disposal.

CREDITS:
Model: [R-DEV]Rhino
Texture: [R-DEV]Pride
Export: [R-DEV]Rhino
Coding: [R-DEV]Jaymz, [R-DEV]dbzao & [R-DEV]Rhino

Image


Vehicle Resupply/Repair Depot

Positioned mostly at main bases, provide vehicle ammunition and repairs. On carrier maps they will appear at forward control points once captured.

CREDITS:
Model: [R-DEV]Rhino, [R-CON]Mescaldrav & I.N
Texture: [R-DEV]Rhino, [R-CON]Mescaldrav, [R-DEV]Matrox, Alina Gal & [R-DEV]Pride
Export: [R-DEV]Rhino
Coding: [R-DEV]Rhino, [R-DEV]Jaymz & [R-DEV]dbzao

Image

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APCs

These are going to be the main transport vehicles for the conventional forces. No more jeeps spawning from Forward Outposts and transport trucks being used once and abandoned everywhere. This will require a higher level of teamwork between squads and APCs will need to start acting like infantry transport and stop being used as "light tanks". Jeeps and transport trucks will feature on maps that fit the scenario of the map.

CREDITS:
Coding: [R-DEV]dbzao & [R-DEV]Jaymz

Image


Kit Request

The only places to request kits will be the new Supply Crates (faction specific), the APCs and the Vehicle Depots. You will be able to request all types of kits (except crewman and pilot) from these places.

CREDITS:
Coding: [R-DEV]dbzao & [R-DEV]Jaymz

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Interview

I did an interview/talk with elemanoel for the Project Reality Argentina community where I talk about most of these changes. He asked questions in spanish and I answered them in english, so everyone here can probably follow it without many problems.

You can download the MP3 here:

http://gloryhoundz.com/prmm/users/dbzao ... erview.mp3

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:32
by Eddiereyes909
Very good work

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:36
by Rezza
Awesome work! Looking Forward...

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:37
by IAJTHOMAS
Very nice. Going to add another dimension to the mod. can already envisage the APCs zooming off in to the distance and the abuse that follows! :P

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:38
by S.P.C-[Reality]-
OMG that is some amazing work right there... :shock:

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:39
by ReadMenace
HUMPTASTIC!!!

-REad

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:42
by Chimpanzeeee
BTR60 for ivan?! Fantastic! And v.glad to see the back of the last vanilla crate!

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:44
by Rudd
These are going to be the main transport vehicles for the conventional forces. No more jeeps spawning from Forward Outposts and transport trucks being used once and abandoned everywhere. This will require a higher level of teamwork between squads and APCs will need to start acting like infantry transport and stop being used as "light tanks". Jeeps and transport trucks will feature on maps that fit the scenario of the map.
I'm not sure I get it

The APCs are gonna be the primary transport, so will the number of jeeps that currently spawn at the start of the round be lowered?

the rest looks very nice

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:46
by Pvt. Green
Awesome!

But does this mean that we can't request kits at Bunkers/Firebases/Rally Points?

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:47
by Zimmer
I dont know I am not really fuzzed about the changes :/

Car(Hummers, jeeps etc) convoys was so much better and more epic on alot of maps especially ramiel, albasrah and those sort of maps.

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:49
by Scot
Cool looks awesome! Can't wait, no rally point requests is slightly worrying, but hey, I wanna try it out :D

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:50
by jOHNNYdOUBE
Very Nice.

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:50
by Dougalachi
Dr2B Rudd wrote:I'm not sure I get it

The APCs are gonna be the primary transport, so will the number of jeeps that currently spawn at the start of the round be lowered?

the rest looks very nice
that is what I got from the post, less jeeps and what not. Looks like I'm going to be seeing a lot more transportation squads around now.

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:53
by Rangu
I love it!

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:53
by [uBp]Irish
Very nice changes. I love the inclusion of the repair crates, since i always thought the repair vehicle of old was needed, but somehow needed to be refined. Are supply trucks still going to be limited to 2 crates per truck? if it's losing its "transport" capability, is it going to be made up in it by having more crates?

I'm excited to see the change towards heavier use of APCs. This will definitely be game changing.

Re: [Gameplay] Logistics

Posted: 2009-01-01 23:56
by =Romagnolo=
no more jeeps, really ? why ?!


Great interview there, can we brazilians do one sometime ?

Re: [Gameplay] Logistics

Posted: 2009-01-02 00:00
by LeChuckle
its going to be more important with a commander assigning apcs to the squads now
"fkin blue guys"

"BAIL OUT"

Re: [Gameplay] Logistics

Posted: 2009-01-02 00:01
by McBumLuv
This is amazing! going to bring such a huge and well needed change to PR. I like the Rearming stations and faction specific supplies as well as kit requesting especially. Even more proof of the DEV's ability to weed out those vBF 2 excuses for models :)

Re: [Gameplay] Logistics

Posted: 2009-01-02 00:03
by ArPeeGee
No more jeeps? :-/