and your lod0 has window frames, and your lod1 doesn't do you give them separate projectile collision meshes? or do you leave the frames out of the mesh completely?



personally I would not do that, what I would do instead is keep lod0 like you have it now more or less, maybe optimize it a bit, then with lod1 I would remove the frame, and would then texture the inside face of the window like it was metal.[R-DEV]e-Gor wrote:My personal recommendation would be to put the window frames in the collision mesh and the lod1 (remember the lod1 doesn't want to be too low poly, as this is seen close up when you have your graphics settings on low), and remove them for lod2. At the sorts of distances you're likely to get col2 used, it shouldn't be too much of a problem.