Thanks and sorry for my bad english..
Moving backsight when targeting
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Griausmas
- Posts: 1
- Joined: 2007-07-15 11:46
Moving backsight when targeting
I'm playing Pr since 0.5version and only now noticed that backsights on guns are not moving when you aim.Now aiming is so static-its unreal because weapon cant be so stable in people hands.I offer you to make moving aim points then targeting .This should increase reality and there wont be "shoot and pray" aiming style than your aiming point is directed to enemies and bullets flyes somwhere else..
Thanks and sorry for my bad english..
Thanks and sorry for my bad english..
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Moving backsight when targeting
https://www.realitymod.com/forum/f18-pr ... tions.html
this has been suggested before and is not possible for the devs to implement.Weapons - Weapon Sway/Wave/Tremble
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Moving backsight when targeting
I dont get when people want this... :\ you have the gun up to your face and your arms are holding it there. When you rotate you body with the rifle, it moves as a whole... at least thats in my experience. Your arms arent made of jello. Thats one of the biggest things I hated about ArmA was the jello arms wen aiming.
And Gazz, I think he means when moving the sights around, not a weapon "sway" a normally asked for. More of a "your gun lags behind your movement" like when you aim off the side of a boat, the sights get off center... Though I think that was only with the old 2d sights... could be wrong.. been forever
:30 mark, short part sorry, but yeah...
video has language and crappy music...sorry...
But youll notice your gun stays pretty dang in line, and adding any lag in the rear sight in PR, in my opinion, would make aiming a real bother, like it was in ArmA
And Gazz, I think he means when moving the sights around, not a weapon "sway" a normally asked for. More of a "your gun lags behind your movement" like when you aim off the side of a boat, the sights get off center... Though I think that was only with the old 2d sights... could be wrong.. been forever
:30 mark, short part sorry, but yeah...
video has language and crappy music...sorry...
But youll notice your gun stays pretty dang in line, and adding any lag in the rear sight in PR, in my opinion, would make aiming a real bother, like it was in ArmA
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Moving backsight when targeting
The one thing I hate about ArmA and why I never play is that the weapon floats alot and it's difficult to aim. The BF series are better at this. It's also unrealistic as I can hold my weapon still with ease IRL.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Moving backsight when targeting
The 3D sights do sway to an extent when sighted iirc. If this 'sway' movement could be slowed down it would be more noticeable. You notice it more when travelling in the back of a truck, the sideways direction you're travelling in knocks your sights outa whak.
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[R-DEV]Matrox "CHINAAAAAAA!!!"
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Moving backsight when targeting
Right, but any more with the intent to actually make it hard to track and aim would be a BAD BAD call imoSgt.Smeg wrote:The 3D sights do sway to an extent when sighted iirc. If this 'sway' movement could be slowed down it would be more noticeable. You notice it more when travelling in the back of a truck, the sideways direction you're travelling in knocks your sights outa whak.
