[Request] Exporting the HK417

Making or wanting help making your own asset? Check in here
Post Reply
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

[Request] Exporting the HK417

Post by AfterDune »

I'm looking for someone that can export and code the HK417. The Norwegian and Dutch community mods will be using this weapon. The model is uvmapped and textured:

Image
Last edited by AfterDune on 2009-01-09 13:17, edited 1 time in total.
Image
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Request] Exporting the HK417

Post by AnRK »

Wow... not that that's very helpful of course :p
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Request] Exporting the HK417

Post by Polka »

Hawt.
Image
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Request] Exporting the HK417

Post by Drav »

If anyone wants to get into modding for bf2, PR is pretty short of exporters at present...
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Exporting the HK417

Post by DeltaFart »

How does it work? Put the things in the correct places then tell the editor to export, or is this from 3DS Max itself?
I'm going to have to learn how to export as it is for my cnr9m
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Request] Exporting the HK417

Post by ice_killer »

you need to make a export scene in 3ds max
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Exporting the HK417

Post by DeltaFart »

Wanna PM me the details on what that entails? I might just give it a go so I have multiple projects to do and not get bored with the single one
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Request] Exporting the HK417

Post by ice_killer »

delta this is HIGH prio
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Exporting the HK417

Post by DeltaFart »

Ok nevermind, what would it have been though, add in the bones and such?
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Request] Exporting the HK417

Post by Z-trooper »

Nope, no bones for weapons (only skinned meshes like player models and kit geometry) :)

No, what needs to be done is to scale, center and detach/attach the proper elementes correctly. Make sure all pivots are in (0,0,0). And name everything. Scales, transforms, pivots and xform reset/updated.

95% of the community modders do not make LODs (level of detail models) before they send them along for exporting (thinking stuff will just magically happen for them :) ), so they have to be generated too. Sure there are some modifiers and tricks you can use, but not if good quality is to be achived.

Then they have to be organized and scaled, all 1p and 3p models.
Set up in the correct hierarchy.

Then if all goes well you can hit a magic button and it will be exported correctly. (paths need to be correct for export location as well as textures)

Weapons are fairly easy as you dont have to deal with COLs (collision models) and materials in the editor.

Thats the big picture, but trust me there are always some small anoying stuff to deal with :/
Image
"Without geometry, life is pointless"
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Exporting the HK417

Post by DeltaFart »

Yeah someone else should do this then, that way I learn on my weapon, and if I eff it up, only I eff it up and not someone elses thing
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Request] Exporting the HK417

Post by halvor1 »

We also need to make bump map and spec map for it :P
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Request] Exporting the HK417

Post by AfterDune »

[R-CON]halvor1 wrote:We also need to make bump map and spec map for it :P
[R-DEV]Matrox is taking care of this. The export is either done by him (don't know if he can) or [R-CON]azn_chopsticks_boi.
Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Exporting the HK417

Post by DeltaFart »

Ok, because if this is a high priority thing, I wouldn't want to eff it up for two mods and make it later for when they get into the game
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Request] Exporting the HK417

Post by ice_killer »

'[R-DEV wrote:AfterDune;895910'][R-DEV]Matrox is taking care of this. The export is either done by him (don't know if he can) or [R-CON]azn_chopsticks_boi.
great, thats sorted one more then that can be putt on done in the list of stuff that needs to be done :razz:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Request] Exporting the HK417

Post by azn_chopsticks_boi »

Hopefully I can learn how to do this right :)
Post Reply

Return to “PR:BF2 Community Modding”