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[Request] Exporting the HK417

Posted: 2009-01-09 07:36
by AfterDune
I'm looking for someone that can export and code the HK417. The Norwegian and Dutch community mods will be using this weapon. The model is uvmapped and textured:

Image

Re: [Request] Exporting the HK417

Posted: 2009-01-09 14:20
by AnRK
Wow... not that that's very helpful of course :p

Re: [Request] Exporting the HK417

Posted: 2009-01-09 14:22
by Polka
Hawt.

Re: [Request] Exporting the HK417

Posted: 2009-01-09 15:44
by Drav
If anyone wants to get into modding for bf2, PR is pretty short of exporters at present...

Re: [Request] Exporting the HK417

Posted: 2009-01-09 18:38
by DeltaFart
How does it work? Put the things in the correct places then tell the editor to export, or is this from 3DS Max itself?
I'm going to have to learn how to export as it is for my cnr9m

Re: [Request] Exporting the HK417

Posted: 2009-01-09 18:48
by ice_killer
you need to make a export scene in 3ds max

Re: [Request] Exporting the HK417

Posted: 2009-01-09 18:49
by DeltaFart
Wanna PM me the details on what that entails? I might just give it a go so I have multiple projects to do and not get bored with the single one

Re: [Request] Exporting the HK417

Posted: 2009-01-09 21:46
by ice_killer
delta this is HIGH prio

Re: [Request] Exporting the HK417

Posted: 2009-01-10 04:48
by DeltaFart
Ok nevermind, what would it have been though, add in the bones and such?

Re: [Request] Exporting the HK417

Posted: 2009-01-10 05:15
by Z-trooper
Nope, no bones for weapons (only skinned meshes like player models and kit geometry) :)

No, what needs to be done is to scale, center and detach/attach the proper elementes correctly. Make sure all pivots are in (0,0,0). And name everything. Scales, transforms, pivots and xform reset/updated.

95% of the community modders do not make LODs (level of detail models) before they send them along for exporting (thinking stuff will just magically happen for them :) ), so they have to be generated too. Sure there are some modifiers and tricks you can use, but not if good quality is to be achived.

Then they have to be organized and scaled, all 1p and 3p models.
Set up in the correct hierarchy.

Then if all goes well you can hit a magic button and it will be exported correctly. (paths need to be correct for export location as well as textures)

Weapons are fairly easy as you dont have to deal with COLs (collision models) and materials in the editor.

Thats the big picture, but trust me there are always some small anoying stuff to deal with :/

Re: [Request] Exporting the HK417

Posted: 2009-01-10 07:02
by DeltaFart
Yeah someone else should do this then, that way I learn on my weapon, and if I eff it up, only I eff it up and not someone elses thing

Re: [Request] Exporting the HK417

Posted: 2009-01-10 15:57
by halvor1
We also need to make bump map and spec map for it :P

Re: [Request] Exporting the HK417

Posted: 2009-01-10 17:25
by AfterDune
[R-CON]halvor1 wrote:We also need to make bump map and spec map for it :P
[R-DEV]Matrox is taking care of this. The export is either done by him (don't know if he can) or [R-CON]azn_chopsticks_boi.

Re: [Request] Exporting the HK417

Posted: 2009-01-10 17:35
by DeltaFart
Ok, because if this is a high priority thing, I wouldn't want to eff it up for two mods and make it later for when they get into the game

Re: [Request] Exporting the HK417

Posted: 2009-01-10 17:40
by ice_killer
'[R-DEV wrote:AfterDune;895910'][R-DEV]Matrox is taking care of this. The export is either done by him (don't know if he can) or [R-CON]azn_chopsticks_boi.
great, thats sorted one more then that can be putt on done in the list of stuff that needs to be done :razz:

Re: [Request] Exporting the HK417

Posted: 2009-01-10 18:05
by azn_chopsticks_boi
Hopefully I can learn how to do this right :)