Hydras run infinetily, or explode after some time?

General discussion of the Project Reality: BF2 modification.
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ralfidude
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Joined: 2007-12-25 00:40

Hydras run infinetily, or explode after some time?

Post by ralfidude »

Just played a match on a map that i can recall its name, err, the one with chinese VS USMC, USMC gets carrier with 2 hydra Hues and a few transport hues, no LBs and no boats. Chinese has missile silo.

Anyway, my squad set up a hell of a defense at the swamps and after some time we noticed that a few people started to die randomly. No shots, no zips, no explosions, no indication of where it was coming from.

After a while we noticed that it was way too accurate to be a sniper, i was sniping my self and i set myself up on the plausable locations of a sniper, nada.

Figured it had to be head shot sniping, but ppl were getting killed running, zigzagging, no way a person could kill like that.

After confronting the USMC abotu it, we saw a guy who had a huge number of kills and no deaths, name was snowball i figure. In anycase, the USMC said it was Hydras fired from the carrier. Apparently the bf2 engine cuts off the hydras at a certain rage and u dotn see the hydra nor the explosion past the spot where the engine cuts it off, but it still kills u like it would if it didnt cut it off??

I know the AAs cant reach the carrier for spawn raping purposes even though u hear the lock on tone, so i figured the hydras have the same type of restriction?

Can anybody clarify that?
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Airsoft
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Re: Hydras run infinetily, or explode after some time?

Post by Airsoft »

Operation Barracuda
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ralfidude
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Re: Hydras run infinetily, or explode after some time?

Post by ralfidude »

sure
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google
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Re: Hydras run infinetily, or explode after some time?

Post by google »

What you are thinking of is "Ghost Missles". It's a bug in which missles are fired at a large distance and don't visually render after awhile. Thus, there are explosions, but you don't see them.
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PlaynCool
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Re: Hydras run infinetily, or explode after some time?

Post by PlaynCool »

A while ago i was playing OP Barracuda and i was in the attack huey, my SL gave me attack markers on enemy pos, and i was aiming towards the att mark, from the carrier i got 4 kills like that...
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Dunehunter
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Re: Hydras run infinetily, or explode after some time?

Post by Dunehunter »

Bad behavior in my book, since it simply invites AA-abuse.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Outlawz7
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Re: Hydras run infinetily, or explode after some time?

Post by Outlawz7 »

I checked the files, Hydra 70 projectile lives for 20 seconds before self-destructing (or "dying"), it's fired from the Huey at the speed of 740, do the math.

It's around 4 km.



So yes, the Hydras can be fired across the map, welcome to beyond-visual-range fire.
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Harrod200
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Re: Hydras run infinetily, or explode after some time?

Post by Harrod200 »

What would be a sensible range for self destruct? Ideally it'd be just before the engine turns the missiles into ghosts, but that may not be faesible if that's too short.
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Oddsodz
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Re: Hydras run infinetily, or explode after some time?

Post by Oddsodz »

[R-COM]Outlawz wrote: So yes, the Hydras can be fired across the map, welcome to beyond-visual-range fire.
And Teamwork to kill the OP4.
Alex6714
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Re: Hydras run infinetily, or explode after some time?

Post by Alex6714 »

As said they live for 20 seconds.

I don´t know hwy you can´t see the explosions, because they are triggered on impact. Sometimes effects don´t render properly anyway.

The trail is set to disappear after around 1 second or so, I can´t remember exactly. To kind of simulate that the motor burns out after a shot time (however the rockets are still moving incredibly fast, I think CRV7 flechette rockets get up to mach 3).

Problem in PR is hydras have no acceleration like other missiles.
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"oh, they're fire and forget all right...they're fired then they forget where the target is"
Cp
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Re: Hydras run infinetily, or explode after some time?

Post by Cp »

Time to add gravity to the hydras perhaps?
And a laser range finder on the HUD and then a sight like the one on the grenadier kit, since you can't have a pipper.

Would also get rid of the silly unrealistic chopper vs chopper hydra fights.
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Alex6714
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Re: Hydras run infinetily, or explode after some time?

Post by Alex6714 »

Cp wrote:Time to add gravity to the hydras perhaps?
And a laser range finder on the HUD and then a sight like the one on the grenadier kit, since you can't have a pipper.

Would also get rid of the silly unrealistic chopper vs chopper hydra fights.
I agree with the helicopter fights, however no drop simulates that the pipper will show where they hit.

I would agree with your suggestion if tanks and APCs got the same treatment.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
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