Over-powered RPK
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K.Larsen
- Posts: 51
- Joined: 2006-04-11 15:02
Over-powered RPK
Hi,
I don't know if this has been posted before or if I'm posting this in the wrong place (sorry, if that's the case), but anyways I strongly feel the RPK is over-powered.
It's like the first full-automatic new sniper rifle. It kills with one or two rounds, but is still incredibly accurate, plus you have the drum-high-capazity magazine advantage. I've put up to three or more M16 rounds in an RPK enemy, and he will notice me and fire a burst, but I'm dead after his first round.
Whatever server I'm in, there are always at least 70% of the MEC team running around as support class.
For that MG to be this powerfull and accurate is unrealistic and foolish, and it's should be fixed.
I don't know if this has been posted before or if I'm posting this in the wrong place (sorry, if that's the case), but anyways I strongly feel the RPK is over-powered.
It's like the first full-automatic new sniper rifle. It kills with one or two rounds, but is still incredibly accurate, plus you have the drum-high-capazity magazine advantage. I've put up to three or more M16 rounds in an RPK enemy, and he will notice me and fire a burst, but I'm dead after his first round.
Whatever server I'm in, there are always at least 70% of the MEC team running around as support class.
For that MG to be this powerfull and accurate is unrealistic and foolish, and it's should be fixed.
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Fullforce
- Retired PR Developer
- Posts: 3751
- Joined: 2005-10-17 17:03
This is true. The RPK's 120 round clip means it never overheats - it expends the ammunition before it can do so.
the M249 SAW, however, has a 200 round clip, and will overheat. use that if you're complaining about bigger clips.
But the support is the best class right now - unlimited nades/ammo, and a powerful weapon.
the M249 SAW, however, has a 200 round clip, and will overheat. use that if you're complaining about bigger clips.
But the support is the best class right now - unlimited nades/ammo, and a powerful weapon.
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solipsism
- Posts: 181
- Joined: 2006-03-02 04:34
Yeah, its just something we will have to deal with until its changed. If you are playing in a good squad it should be not that much of an issue as it is in the pubs when the squads are lacking.
I find the nade spam much more offsetting and unrealistic. Maybe support gunners should be alot slower to compensate for teh inscreased firepower. I am pretty sure they are already slower, but even more of an adjustment would be nice.
I find the nade spam much more offsetting and unrealistic. Maybe support gunners should be alot slower to compensate for teh inscreased firepower. I am pretty sure they are already slower, but even more of an adjustment would be nice.
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Andrew Past
- Posts: 58
- Joined: 2006-04-11 23:38
I don't mind it too much so far. One or two well aimed shots with a rifle is enogh to take one down. Or a well placed nade. When I see someone as support I take cover and calmly pick him off when I have an opening. Yes, it's annoying when I get mowed down in just a shot or two, but tactical play wins over firepower(in most cases anyways.)
Last edited by Andrew Past on 2006-04-12 07:21, edited 1 time in total.
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Lugubrum
- Posts: 1057
- Joined: 2006-03-15 16:00
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
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LorienvArden
- Posts: 18
- Joined: 2006-04-13 18:38
If you balance a full-auto, high clip size weapon you get the standard BF2 MG.
I wonder why they didn't give that one an alternate firemode to use it as a club so you could use it in close combat at least...
Seriously - an MG is just what ruins your day if it points in your direction. It has a high rate of fire, very good penetration and more ammo then you.
The handy-SAW can even be fired on the move without too much trouble as I heard.
Getting into the firearc of an MG is about a death sentence - while you can rely on an assault rifle to be reloaded after about 40 round at the latest - the MG just keeps on firing if the gunner is smart enough not to use full-auto constantly...
To balance things - use the german MG74. You won't have problems with Supports running around like Assaults anymore with that- since it does not feature a grip for one thing. To fire it 'from the hip' you have to use the bipod as a makeshift grip which is, by nature, flexible. This gives the gunner an abysmal accuracy while not placing the gun on steady ground. Plus- it is still used today...
I wonder why they didn't give that one an alternate firemode to use it as a club so you could use it in close combat at least...
Seriously - an MG is just what ruins your day if it points in your direction. It has a high rate of fire, very good penetration and more ammo then you.
The handy-SAW can even be fired on the move without too much trouble as I heard.
Getting into the firearc of an MG is about a death sentence - while you can rely on an assault rifle to be reloaded after about 40 round at the latest - the MG just keeps on firing if the gunner is smart enough not to use full-auto constantly...
To balance things - use the german MG74. You won't have problems with Supports running around like Assaults anymore with that- since it does not feature a grip for one thing. To fire it 'from the hip' you have to use the bipod as a makeshift grip which is, by nature, flexible. This gives the gunner an abysmal accuracy while not placing the gun on steady ground. Plus- it is still used today...
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[ZiiP]DarkJester
- Posts: 127
- Joined: 2005-11-14 20:30
I play PRMM for it's unbalance. I don't want fair, I want realism. I want my tactics to outsmart the enemy - even if he has a better weapon. If a heavy MG turns you into dog food in real life, it should do in PR.
The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.
The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.
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Fullforce
- Retired PR Developer
- Posts: 3751
- Joined: 2005-10-17 17:03
So true. But you need to consider those who are there to play for gaming, realism, or both. I'm a "both" person. I love the realism, but its still gotta be playable.'[ZiiP wrote:DarkJester']I play PRMM for it's unbalance. I don't want fair, I want realism. I want my tactics to outsmart the enemy - even if he has a better weapon. If a heavy MG turns you into dog food in real life, it should do in PR.
The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
I agree with Jester, the only thing that needs to be changed is that the player shouldn't be able to immediately go prone and fire his gun, and that goes for all classes.'[ZiiP wrote:DarkJester']I play PRMM for it's unbalance. I don't want fair, I want realism. I want my tactics to outsmart the enemy - even if he has a better weapon. If a heavy MG turns you into dog food in real life, it should do in PR.
The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.
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Deuce6
- Posts: 888
- Joined: 2006-02-28 00:22
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Resjah
- Posts: 812
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Sgt. Jarvis
- Posts: 188
- Joined: 2005-12-19 02:22
It's strange though, I'm one of the people that crouch or don't even bother to crouch at certain times. There are some times when I aim at waist hight while walking forward to a corner, then some punk with a M249 or RPG-74 swings around the corner, I fire missing him as he instantly goes prone to chop my knees in half...
There definately needs to be a longer time taken to go prone, maybe even a slight delay after wards to simulate setting up the weapon in a proper firing configuration. It would also be nice to have it so you can't jump then activate the prone until you have already landed. I still see jump proners where they fly up in the air like nothing and go prone mid air...teh gayxorz
There definately needs to be a longer time taken to go prone, maybe even a slight delay after wards to simulate setting up the weapon in a proper firing configuration. It would also be nice to have it so you can't jump then activate the prone until you have already landed. I still see jump proners where they fly up in the air like nothing and go prone mid air...teh gayxorz
|XWW2|Jason05
Research, Code, Effects

Research, Code, Effects

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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
It's irritating because people are going prone so often in urban environments, and will go prone just to look around a cornerDeuce6 wrote:Because that's how you fight, you go prone.
I used to go prone with the 240 all the time. It only takes a few seconds to put the gun up to your shoulder and start throwing lead down range.
"Practice proves more than theory, in any case."
- Abraham Lincoln
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trogdor1289
- Posts: 5201
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Personally i don;t mind being ripped in half by a m249 as long as the person is crouching/prone in other words it someone seems as though they could maybe control the recoil enough to fire accuratley. The only thing that annoys me is very possibly the going prone in the air and being able to fire super accuratley as soon as you hit the ground. I think there should be a pause between hitting the ground and being able to fire to silmuate setting up gun ectr. not for crouch but at least for prone. Sorry about bad grammar but i think i got the point across.
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Andrew Past
- Posts: 58
- Joined: 2006-04-11 23:38
I agree, this would be much more realistic. Also, this should be for all classes.trogdor1289 wrote:Personally i don;t mind being ripped in half by a m249 as long as the person is crouching/prone in other words it someone seems as though they could maybe control the recoil enough to fire accuratley. The only thing that annoys me is very possibly the going prone in the air and being able to fire super accuratley as soon as you hit the ground. I think there should be a pause between hitting the ground and being able to fire to silmuate setting up gun ectr. not for crouch but at least for prone. Sorry about bad grammar but i think i got the point across.
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LorienvArden
- Posts: 18
- Joined: 2006-04-13 18:38
Thats true- in BF you suddenly lie prone with your gun neatly cocked to your shoulder ready to kill.
What happened in between standing and that point ?
- you ducked/rolled /jumped to the ground
- you shift your grip on the gun
- you search for your target again
To animate that transition would bring some more life into the game. I think I saw it on Rainbow six done nicely - a Sniper would go prone, flip out the bipod and **** the gun in a two second animation before he gains advantage of beeing prone.
Also for standing up- you just don't raise like a vampire from a cheap movie if you carry full battlegear. Insert a crouching step between prone and standing.
On another note- work the sounds a bit. It always struck me how loud my breathing seemed during night patrols... I'ld LOVE to hear 'realistic' breathing on that one.
What happened in between standing and that point ?
- you ducked/rolled /jumped to the ground
- you shift your grip on the gun
- you search for your target again
To animate that transition would bring some more life into the game. I think I saw it on Rainbow six done nicely - a Sniper would go prone, flip out the bipod and **** the gun in a two second animation before he gains advantage of beeing prone.
Also for standing up- you just don't raise like a vampire from a cheap movie if you carry full battlegear. Insert a crouching step between prone and standing.
On another note- work the sounds a bit. It always struck me how loud my breathing seemed during night patrols... I'ld LOVE to hear 'realistic' breathing on that one.

