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Over-powered RPK

Posted: 2006-04-11 15:13
by K.Larsen
Hi,

I don't know if this has been posted before or if I'm posting this in the wrong place (sorry, if that's the case), but anyways I strongly feel the RPK is over-powered.

It's like the first full-automatic new sniper rifle. It kills with one or two rounds, but is still incredibly accurate, plus you have the drum-high-capazity magazine advantage. I've put up to three or more M16 rounds in an RPK enemy, and he will notice me and fire a burst, but I'm dead after his first round.

Whatever server I'm in, there are always at least 70% of the MEC team running around as support class.

For that MG to be this powerfull and accurate is unrealistic and foolish, and it's should be fixed.

Posted: 2006-04-11 15:15
by Fullforce
This is true. The RPK's 120 round clip means it never overheats - it expends the ammunition before it can do so.

the M249 SAW, however, has a 200 round clip, and will overheat. use that if you're complaining about bigger clips.

But the support is the best class right now - unlimited nades/ammo, and a powerful weapon.

Posted: 2006-04-11 15:37
by solipsism
Yeah, its just something we will have to deal with until its changed. If you are playing in a good squad it should be not that much of an issue as it is in the pubs when the squads are lacking.

I find the nade spam much more offsetting and unrealistic. Maybe support gunners should be alot slower to compensate for teh inscreased firepower. I am pretty sure they are already slower, but even more of an adjustment would be nice.

Posted: 2006-04-11 15:38
by Campez
I ahte the support Class, but only when its one from the other teAM :P

Posted: 2006-04-12 07:09
by Andrew Past
I don't mind it too much so far. One or two well aimed shots with a rifle is enogh to take one down. Or a well placed nade. When I see someone as support I take cover and calmly pick him off when I have an opening. Yes, it's annoying when I get mowed down in just a shot or two, but tactical play wins over firepower(in most cases anyways.)

Posted: 2006-04-12 07:27
by Lugubrum
I think this has been discussed many times. I also don't like it when most people walk around with support weapons (the way they are now). The instant prone accuracy is what annoys me the most. From what I had read on this forum, something will be done about the support class to balance it. :)

Posted: 2006-04-12 08:13
by the.ultimate.maverick
We'll have to see what happens in the next release...(HINT)

Posted: 2006-04-13 20:03
by LorienvArden
If you balance a full-auto, high clip size weapon you get the standard BF2 MG.
I wonder why they didn't give that one an alternate firemode to use it as a club so you could use it in close combat at least...

Seriously - an MG is just what ruins your day if it points in your direction. It has a high rate of fire, very good penetration and more ammo then you.
The handy-SAW can even be fired on the move without too much trouble as I heard.

Getting into the firearc of an MG is about a death sentence - while you can rely on an assault rifle to be reloaded after about 40 round at the latest - the MG just keeps on firing if the gunner is smart enough not to use full-auto constantly...

To balance things - use the german MG74. You won't have problems with Supports running around like Assaults anymore with that- since it does not feature a grip for one thing. To fire it 'from the hip' you have to use the bipod as a makeshift grip which is, by nature, flexible. This gives the gunner an abysmal accuracy while not placing the gun on steady ground. Plus- it is still used today...

Posted: 2006-04-14 00:26
by dunkellic
come on people - one time it´s all people complaining that the saw is much too "1337z0rz" and now it´s about the rpk

Posted: 2006-04-14 00:41
by [ZiiP]DarkJester
I play PRMM for it's unbalance. I don't want fair, I want realism. I want my tactics to outsmart the enemy - even if he has a better weapon. If a heavy MG turns you into dog food in real life, it should do in PR.

The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.

Posted: 2006-04-14 01:27
by Fullforce
'[ZiiP wrote:DarkJester']I play PRMM for it's unbalance. I don't want fair, I want realism. I want my tactics to outsmart the enemy - even if he has a better weapon. If a heavy MG turns you into dog food in real life, it should do in PR.

The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.
So true. But you need to consider those who are there to play for gaming, realism, or both. I'm a "both" person. I love the realism, but its still gotta be playable.

Posted: 2006-04-14 01:40
by Resjah
'[ZiiP wrote:DarkJester']I play PRMM for it's unbalance. I don't want fair, I want realism. I want my tactics to outsmart the enemy - even if he has a better weapon. If a heavy MG turns you into dog food in real life, it should do in PR.

The only thing I can see as a should be "change" is the prone-to-fire time of any Heavy MG - that way it will require more thought to where it gets setup.
I agree with Jester, the only thing that needs to be changed is that the player shouldn't be able to immediately go prone and fire his gun, and that goes for all classes.

Posted: 2006-04-14 01:46
by Cerberus
Yeah, people in PR go prone way more often than real combatants

Posted: 2006-04-14 01:56
by Deuce6
Cerberus wrote:Yeah, people in PR go prone way more often than real combatants
Because that's how you fight, you go prone.

I used to go prone with the 240 all the time. It only takes a few seconds to put the gun up to your shoulder and start throwing lead down range.

Posted: 2006-04-14 02:03
by Resjah
Deuce6 wrote:Because that's how you fight, you go prone.

I used to go prone with the 240 all the time. It only takes a few seconds to put the gun up to your shoulder and start throwing lead down range.
Exactly! :D

A few seconds is longer than what it is now :wink:

Posted: 2006-04-14 02:04
by Sgt. Jarvis
It's strange though, I'm one of the people that crouch or don't even bother to crouch at certain times. There are some times when I aim at waist hight while walking forward to a corner, then some punk with a M249 or RPG-74 swings around the corner, I fire missing him as he instantly goes prone to chop my knees in half...

There definately needs to be a longer time taken to go prone, maybe even a slight delay after wards to simulate setting up the weapon in a proper firing configuration. It would also be nice to have it so you can't jump then activate the prone until you have already landed. I still see jump proners where they fly up in the air like nothing and go prone mid air...teh gayxorz

Posted: 2006-04-14 02:35
by Cerberus
Deuce6 wrote:Because that's how you fight, you go prone.

I used to go prone with the 240 all the time. It only takes a few seconds to put the gun up to your shoulder and start throwing lead down range.
It's irritating because people are going prone so often in urban environments, and will go prone just to look around a corner

Posted: 2006-04-14 03:41
by trogdor1289
Personally i don;t mind being ripped in half by a m249 as long as the person is crouching/prone in other words it someone seems as though they could maybe control the recoil enough to fire accuratley. The only thing that annoys me is very possibly the going prone in the air and being able to fire super accuratley as soon as you hit the ground. I think there should be a pause between hitting the ground and being able to fire to silmuate setting up gun ectr. not for crouch but at least for prone. Sorry about bad grammar but i think i got the point across.

Posted: 2006-04-14 05:36
by Andrew Past
trogdor1289 wrote:Personally i don;t mind being ripped in half by a m249 as long as the person is crouching/prone in other words it someone seems as though they could maybe control the recoil enough to fire accuratley. The only thing that annoys me is very possibly the going prone in the air and being able to fire super accuratley as soon as you hit the ground. I think there should be a pause between hitting the ground and being able to fire to silmuate setting up gun ectr. not for crouch but at least for prone. Sorry about bad grammar but i think i got the point across.
I agree, this would be much more realistic. Also, this should be for all classes.

Posted: 2006-04-14 09:29
by LorienvArden
Thats true- in BF you suddenly lie prone with your gun neatly cocked to your shoulder ready to kill.

What happened in between standing and that point ?
- you ducked/rolled /jumped to the ground
- you shift your grip on the gun
- you search for your target again

To animate that transition would bring some more life into the game. I think I saw it on Rainbow six done nicely - a Sniper would go prone, flip out the bipod and **** the gun in a two second animation before he gains advantage of beeing prone.

Also for standing up- you just don't raise like a vampire from a cheap movie if you carry full battlegear. Insert a crouching step between prone and standing.

On another note- work the sounds a bit. It always struck me how loud my breathing seemed during night patrols... I'ld LOVE to hear 'realistic' breathing on that one.