Updated Marine loadouts

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K.Larsen
Posts: 51
Joined: 2006-04-11 15:02

Updated Marine loadouts

Post by K.Larsen »

Hi there,

For this already great mod to get even better, one of my suggestions would be to reskin the U.S Marines Corp loadouts. They are wrong and unrealistic. This may be obvious and brought up before, but hey. :wink:

In my opinion, standard Marines should'v had:
  • Coyote Brown colored Point Blank OTV's with neck and groin protection
  • Eagle Industries vest pouches (-not hanging down below the belt!)
  • Gentex PASGT helmets (new strap system for neck)
  • M16A4 with Acog scopes (for Assault/Rifleman)
  • Standard M16A2 (for medic)
  • Neck Gator (all units)
  • Night Vision mount would be a nice touch
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- This is just my opinion thought. You may think this is unecessary.
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JellyBelly
Posts: 1309
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Post by JellyBelly »

The small details always make a mod look special. I like it.
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Hitperson
Retired PR Developer
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Post by Hitperson »

if we get groin protection we should have kicking as a weapon so you can wedge one between thier legs.
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solipsism
Posts: 181
Joined: 2006-03-02 04:34

Post by solipsism »

Melee would be great for extreme CQB.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I agree with the topic creator. The way the in-game marines look (as well as their loadouts) aren't realistic.

I'd love it if the Project Reality marines looked like the ones in the pic
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Skullening.Chris
Posts: 1407
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Post by Skullening.Chris »

Those look bad *** compared to the default game Marines. Especially dig the neck protection and the vest pouches.
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

K.Larsen wrote: Coyote Brown colored Point Blank OTV's with neck and groin protection
lol. Pussies.



Nah, that lot would be cool. I love the glasses they wear.
Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

Fullforce wrote: Nah, that lot would be cool. I love the glasses they wear.
Super fasion makes them look rich to Iraqi's?

So if this is add'ed to PR, will the MEC get the same/similar stuff, will China too?
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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

USMC players should get eyewear, tinted or not.
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Pence
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Post by Pence »

SiN|ScarFace wrote:USMC players should get eyewear, tinted or not.
Well if they have glass'es i want some too, China and the new British team should have a pair of BOSS high style titanium.

The MEC should ware the ever fationable red-checkerd tea-cloth.
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I think the character models should actually look like their respective nations' soldiers, and not fatasses wearing snowsuits.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

K.Larsen wrote:
  • M16A4 with Acog scopes (for Assault/Rifleman)
  • Standard M16A2 (for medic)
Welcome aboard. We do plan to include the M16A4 for the rifleman class, but the ACOG will not always be the mounted optic (M68 is a possibility also). M16A2 for the medic / hospital corpsman and the combat engineers will also be the default weapon. :)
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

Cool good to see the support role guys using the previous dated equipment(M-16A4)

But the updated Marines would be nice, whenever you guys figure out how to modify or create your own soldier model and animate it.
|XWW2|Jason05
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Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Cerberus wrote:I think the character models should actually look like their respective nations' soldiers, and not fatasses wearing snowsuits.
lol so true!
Zantetsuken
Posts: 502
Joined: 2006-02-18 04:22

Post by Zantetsuken »

'[R-PUB wrote:Hitperson']if we get groin protection we should have kicking as a weapon so you can wedge one between thier legs.
ay, yes, then have it do zero damage, but makes the victim feel the effects of a flashbang
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JellyBelly
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Joined: 2005-12-20 13:41

Post by JellyBelly »

Thats an intersting idea actually. Would id be possible to simulate a round hitting body armour? eg, blurred vision, some heavy breathing sound effects etc.
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America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

JellyBelly wrote:Thats an intersting idea actually. Would id be possible to simulate a round hitting body armour? eg, blurred vision, some heavy breathing sound effects etc.
Or mabey death?
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Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

I definitely think getting hit by rounds or grenades needs to shock your more.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

Cerberus wrote:I definitely think getting hit by rounds or grenades needs to shock your more.
Like when a tank fires near you? No way i would rarther die than walk around like a Crystal Meth abuser.
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Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

technically u would not die from hits from 7.62 mm ball round if ur wearing an OTV armour and assuming ur SAPI plates are intact. You are likely to get knocked the jeebuz out of you but you will be otherwise fine. If you are hit again in the same spot though then you are likely to be goner, unless they are using the improved SAPI plates.
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