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AI commander

Posted: 2009-01-16 12:08
by slayer
I have an idea to take out the empty commander. Make an AI to do the job. If its possible to code it so that it can put the firebase at a safe but effective localization and move the squads to attack or defend. If the squad dont listen to orders, it should get the taunt and if, for example the squad builds a firebase, the AI could move some squads to support. If this is not hardcoded, it could be nice. I searched the forums, didnt find.

Re: AI commander

Posted: 2009-01-16 12:30
by DankE_SPB
lol, better no commander, than AI commander) and SL put FB, not commander ;-)

Re: AI commander

Posted: 2009-01-16 17:24
by akatabrask
oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*

Re: AI commander

Posted: 2009-01-17 14:53
by Gore
akatabrask wrote:oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
:mrgreen:

Re: AI commander

Posted: 2009-01-17 22:41
by Cobhris
akatabrask wrote:oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
PRSP commander loves to spam too.

Re: AI commander

Posted: 2009-01-17 23:22
by DeltaFart
Doesn't he? Hate the CO most of the time