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AI commander
Posted: 2009-01-16 12:08
by slayer
I have an idea to take out the empty commander. Make an AI to do the job. If its possible to code it so that it can put the firebase at a safe but effective localization and move the squads to attack or defend. If the squad dont listen to orders, it should get the taunt and if, for example the squad builds a firebase, the AI could move some squads to support. If this is not hardcoded, it could be nice. I searched the forums, didnt find.
Re: AI commander
Posted: 2009-01-16 12:30
by DankE_SPB
lol, better no commander, than AI commander) and SL put FB, not commander

Re: AI commander
Posted: 2009-01-16 17:24
by akatabrask
oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
Re: AI commander
Posted: 2009-01-17 14:53
by Gore
akatabrask wrote:oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*

Re: AI commander
Posted: 2009-01-17 22:41
by Cobhris
akatabrask wrote:oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
PRSP commander loves to spam too.
Re: AI commander
Posted: 2009-01-17 23:22
by DeltaFart
Doesn't he? Hate the CO most of the time