AI commander

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
slayer
Posts: 90
Joined: 2008-07-03 22:14

AI commander

Post by slayer »

I have an idea to take out the empty commander. Make an AI to do the job. If its possible to code it so that it can put the firebase at a safe but effective localization and move the squads to attack or defend. If the squad dont listen to orders, it should get the taunt and if, for example the squad builds a firebase, the AI could move some squads to support. If this is not hardcoded, it could be nice. I searched the forums, didnt find.
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: AI commander

Post by DankE_SPB »

lol, better no commander, than AI commander) and SL put FB, not commander ;-)
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: AI commander

Post by akatabrask »

oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: AI commander

Post by Gore »

akatabrask wrote:oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
:mrgreen:
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: AI commander

Post by Cobhris »

akatabrask wrote:oh ****...*brings back all the memories of vb2 ai commander whom would for some reason keep shouting "attack this location" in arabic on karkand with bots, no matter of how many times you pressed pg up*
PRSP commander loves to spam too.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: AI commander

Post by DeltaFart »

Doesn't he? Hate the CO most of the time
Post Reply

Return to “PR:BF2 Suggestions”