Insurgentmania
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jakeobryan
- Posts: 14
- Joined: 2007-10-25 16:16
Insurgentmania
Hello guys
With great pleasure I've just read the great news about the upcoming new release of project reality and I'm really excited on the changes.
But there is one thing that came to my mind when I saw the new maps, more precisely the type of new maps and it's environment: There are 2 out of 4 new maps in insurgency battle mode. My question is, with really no offence to anybody, not to the great developers, not even the players who like to play this type of maps: Why is everybody in such an insurgency fever? What's so cool about this type when basic issues aren't solved yet (I think about the joyous weapon selection or the lack of placing rallies (Of course this is intentional, but listening carefully to remarks from players on the insurgent side gets me the impression that it's not very attractive to be an insurgent)). Don't get me wrong, I respect the fact that probably many or even most players like these maps - I only like to understand why.
In my opinion, with the release of 0.8, you had a very good base: Improved militias and incredible various terrain-structures, not only the usual desert-terrain in the middle east, you created a phantastic different forest map and a really very nice china map. But why aren't you building onto this good change? I can understand if you follow different aspects, or try to match conflicts that are currently happening in the world. But most servers nowadays have all the maps in their mapcycle and insurgent maps definitively take the longest time to play... And playing an insurgent map after another doesn't make so much fun in my opinion.
Thank you for answering my question.
jakeobryan
With great pleasure I've just read the great news about the upcoming new release of project reality and I'm really excited on the changes.
But there is one thing that came to my mind when I saw the new maps, more precisely the type of new maps and it's environment: There are 2 out of 4 new maps in insurgency battle mode. My question is, with really no offence to anybody, not to the great developers, not even the players who like to play this type of maps: Why is everybody in such an insurgency fever? What's so cool about this type when basic issues aren't solved yet (I think about the joyous weapon selection or the lack of placing rallies (Of course this is intentional, but listening carefully to remarks from players on the insurgent side gets me the impression that it's not very attractive to be an insurgent)). Don't get me wrong, I respect the fact that probably many or even most players like these maps - I only like to understand why.
In my opinion, with the release of 0.8, you had a very good base: Improved militias and incredible various terrain-structures, not only the usual desert-terrain in the middle east, you created a phantastic different forest map and a really very nice china map. But why aren't you building onto this good change? I can understand if you follow different aspects, or try to match conflicts that are currently happening in the world. But most servers nowadays have all the maps in their mapcycle and insurgent maps definitively take the longest time to play... And playing an insurgent map after another doesn't make so much fun in my opinion.
Thank you for answering my question.
jakeobryan
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Re: Insurgentmania
Insurgency maps aren't AAS maps. They're something different. Instead of playing AAS all the time, you get some asymmetrical warfare, objective-based maps as well. It's fun to play insurgency instead of constantly playing the same old symmetrical AAS maps.
Insurgency isn't nearly as broken as all the nay-sayers would have you believe.
Insurgency isn't nearly as broken as all the nay-sayers would have you believe.

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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Insurgentmania
The thing I like most about insurgency is that it's not as much about rushing and securing cap areas fast but slower and more cautious gameplay. You are forced to secure basically every building one-by-one rather than going fast for the objective, cap it and build defenses around it. It's a completely different kind of battlefield. Enemies can be everywhere and fighting can take place on every part of the map, depending on where the weapon caches spawn.
But I agree with you, two or three Midle eastern city-maps with insurgents is more than enough. Because of the fact that there is such a big difference between every round on an insurgency map you don't really need that many of them for variety.
But I agree with you, two or three Midle eastern city-maps with insurgents is more than enough. Because of the fact that there is such a big difference between every round on an insurgency map you don't really need that many of them for variety.
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pureperversions
- Posts: 161
- Joined: 2007-04-26 13:23
Re: Insurgentmania
i think part of the problem with insurgency is people like me, not a very good shot with a good weapon, so with insurgent weapons bout as much use as a hedgehog condom tester, we spend most of our time slowly bleeding out and getting ours kills from ieds or moltovs and that puts a lot of people off
insurgency is great if you have the skill/knack of the weapons if you dont its a painful boring round, its not the modes problem its our problem
insurgency is great if you have the skill/knack of the weapons if you dont its a painful boring round, its not the modes problem its our problem
C'est magnifique, mais ce n'est pas la guerre. C'est de la folie
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgentmania
Biggest reason for me at least is its not the age old "capture the flag" that every game has. last game on a certain map you were attacking one house, next time on the map you attacking the house a few doors down.
Like random AAS, each game is different.
Like random AAS, each game is different.

"apcs, like dogs can't look up" - Dr2B Rudd
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PFunk
- Posts: 1072
- Joined: 2008-03-31 00:09
Re: Insurgentmania
The biggest problem with insurgency is that it disappoints all the people that think they're gonna be engaging in hollywood firefights constantly.
Insurgency is awesome because it actually gives you a chance to engage in parts of normal squad operations that are overlooked in all other games. Insurgency sees conventional armies patrolling in a very active way. AAS does require patrolling but not to the same degree of professionalism because you know where you're going, you know the approach to Hilltop, you know the holes in the fence in Jabal.
But in insurgency you are constantly fearing the ambush, trying to locate the cache, trying to locate targets, and best of all its better much of the time NOT to engage the enemy.
I love conventional forces on insurgency. Its not broken, the players are.
But yes, I'd like some greener INS maps please.
Insurgency is awesome because it actually gives you a chance to engage in parts of normal squad operations that are overlooked in all other games. Insurgency sees conventional armies patrolling in a very active way. AAS does require patrolling but not to the same degree of professionalism because you know where you're going, you know the approach to Hilltop, you know the holes in the fence in Jabal.
But in insurgency you are constantly fearing the ambush, trying to locate the cache, trying to locate targets, and best of all its better much of the time NOT to engage the enemy.
I love conventional forces on insurgency. Its not broken, the players are.
But yes, I'd like some greener INS maps please.
[PR]NATO|P*Funk




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White Rock
- Posts: 181
- Joined: 2008-07-19 23:04
Re: Insurgentmania
Yes and remember that there is already an abundance of AAS maps but only 4 insurgency ones. (we'll, 6 now.)
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgentmania
Nothing like hitting a truck full of enemy with a RPG and only to have the rest hunt you down as you run away.
Or/and leading them into a bloody nose ambush*.
*Leading the enemy into a area with traps and ambushes set.
Or/and leading them into a bloody nose ambush*.
*Leading the enemy into a area with traps and ambushes set.

"apcs, like dogs can't look up" - Dr2B Rudd
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Insurgentmania
Good post dude. In answer to your question, Insurgency is improved for 0.85 (I think) for all sorts of reasons you will discover shortly, and the forest awesomeness you mention hasnt been forgotten either.
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hayesferak
- Posts: 15
- Joined: 2009-01-14 04:49
Re: Insurgentmania
I'm kind of new on the PR scene, but I think that the Insurgency game mode brings an amazing aspect of realism. Some of the most tense moments you'll experience, as I've already encountered a few myself, will probably happen on a Insurgency map. A green map would be nice to see though.
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Cobhris
- Posts: 576
- Joined: 2008-06-11 07:14
Re: Insurgentmania
I like it because it's a change of pace. Compared to AAS, insurgency is very unpredictable. Instead of hitting a predefined series of objectives, the caches are all over the place, and there are a ton of different ways the battle can play out. AAS is fun, but people tend to use a lot of cookie-cutter tactics which get boring after a while. Insurgency is fun for when you want to mix things up. Plus, it's based on real conflict taking place right now, instead of the hypothetical war that you fight in AAS, which is interesting.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Insurgentmania
I think of insurgency game mode like an open world game. And AAS would be more of a scripted, linear game. In insurgency there is only an end goal, defend the caches. And this allows for endless possibilities. In AAS you can basically cap the flags in one or two ways. Which is fun, but lacks on re-playability.
But, that isn't the whole reason insurgency works so well. A great deal of the fun comes from pairing the powerful coalition forces with insurgents. There is a thin line when it comes to mocking or fearing insurgents. You'll often find coalition forces feeling invincible in their armor, and then a minute later yelling for an engineer in a panic as the insurgents start lobbing moltovs at their disabled vehicle. Underestimating the insurgents will often cause the coalition to rush into enemy territory. Which is a good thing for any insurgent lying in wait with an ambush setup. But, this carelessness isn't all one sided either, the insurgents with little punishment for death ofter feel the need to use crazy rush tactics, which usually end up getting them killed. Even with good stealthy ambush tactics, the lousy weaponry sometimes lets you down.
It's basically a mix of re-playability, insurgents getting the upper hand when it comes to objectives, and coalition getting the upper hand when it comes to equipment, that keeps me coming back time and time again, making insurgency my favorite game mode in PR.
But, that isn't the whole reason insurgency works so well. A great deal of the fun comes from pairing the powerful coalition forces with insurgents. There is a thin line when it comes to mocking or fearing insurgents. You'll often find coalition forces feeling invincible in their armor, and then a minute later yelling for an engineer in a panic as the insurgents start lobbing moltovs at their disabled vehicle. Underestimating the insurgents will often cause the coalition to rush into enemy territory. Which is a good thing for any insurgent lying in wait with an ambush setup. But, this carelessness isn't all one sided either, the insurgents with little punishment for death ofter feel the need to use crazy rush tactics, which usually end up getting them killed. Even with good stealthy ambush tactics, the lousy weaponry sometimes lets you down.
It's basically a mix of re-playability, insurgents getting the upper hand when it comes to objectives, and coalition getting the upper hand when it comes to equipment, that keeps me coming back time and time again, making insurgency my favorite game mode in PR.
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: Insurgentmania
I think a big reason your seeing an influx of insurgency maps is because thats just simply the type of warfare that is going on in the world right now. No one is fighting china, the MEC doesnt even exist, but theres insurgencies going on in Iraq, Afghanistan, Pakistan, Palestinian territories, Chechnya, the list goes on. Being that this is a realism mod, nothings really more realistic than re-enacting the battles that are currently taking place in the world.
known in-game as BOOMSNAPP
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