Communitys thoughts on ingame Buildings ?

General discussion of the Project Reality: BF2 modification.
Post Reply
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Communitys thoughts on ingame Buildings ?

Post by General Dragosh »

I kinda wanted to make a pool but seem im too dumb for it :D

Anyway, here's wut i ask the Community in the forum !

There are buildings segments(IIRC) which are one sided( my opinion, they are all one colored )

Although u can make any type of building by combining them...

So heres the question(note that when i mean one piece buildings i mean buildings that are not BF2 statics - someone needs to theoreticly make them):

I.) Less one piece buildings and more buildings segments

II.) Equal Use of one piece buildings and segments

III.) More use of one piece buildings and less use of segments

I sometimes(ok, quite often :D ) get bored to watch BF2 buildings statics on maps, so i wish that someday DEVS will include more buildings that aren't BF2 statics, as i saw the pictures of Karbala( awesome map), but the map would look 1000% better without BF2 buildings which would be awesome :D
[img][/img]Newly ordered sig !


marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Communitys thoughts on ingame Buildings ?

Post by marcoelnk »

General Dragosh wrote:
I sometimes(ok, quite often :D ) get bored to watch BF2 buildings statics on maps, so i wish that someday DEVS will include more buildings that aren't BF2 statics, as i saw the pictures of Karbala( awesome map), but the map would look 1000% better without BF2 buildings which would be awesome :D
ummm... are you sure youre talking about PR ?
i could give you an endless list of PR statics (buildings).
Image
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Communitys thoughts on ingame Buildings ?

Post by Harrod200 »

Personally I'd say mroe segments. Even if they are indestructible, a sufficient array of them can be used to make very different buildings, but are very hard work for mappers to make them align perfectly.
404: Signature not found
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Communitys thoughts on ingame Buildings ?

Post by Rhino »

problem about "building block" style statics is they:
1: take up a hell of a lot more recorces than a good static
2: take for fecking ever to lightmap, you can light map the muttrah mosque on full high settings in the same time it takes to lightmap two 12poly walls of a afghan building.
Image
Post Reply

Return to “PR:BF2 General Discussion”