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Communitys thoughts on ingame Buildings ?

Posted: 2009-01-21 19:14
by General Dragosh
I kinda wanted to make a pool but seem im too dumb for it :D

Anyway, here's wut i ask the Community in the forum !

There are buildings segments(IIRC) which are one sided( my opinion, they are all one colored )

Although u can make any type of building by combining them...

So heres the question(note that when i mean one piece buildings i mean buildings that are not BF2 statics - someone needs to theoreticly make them):

I.) Less one piece buildings and more buildings segments

II.) Equal Use of one piece buildings and segments

III.) More use of one piece buildings and less use of segments

I sometimes(ok, quite often :D ) get bored to watch BF2 buildings statics on maps, so i wish that someday DEVS will include more buildings that aren't BF2 statics, as i saw the pictures of Karbala( awesome map), but the map would look 1000% better without BF2 buildings which would be awesome :D

Re: Communitys thoughts on ingame Buildings ?

Posted: 2009-01-21 19:30
by marcoelnk
General Dragosh wrote:
I sometimes(ok, quite often :D ) get bored to watch BF2 buildings statics on maps, so i wish that someday DEVS will include more buildings that aren't BF2 statics, as i saw the pictures of Karbala( awesome map), but the map would look 1000% better without BF2 buildings which would be awesome :D
ummm... are you sure youre talking about PR ?
i could give you an endless list of PR statics (buildings).

Re: Communitys thoughts on ingame Buildings ?

Posted: 2009-01-21 19:31
by Harrod200
Personally I'd say mroe segments. Even if they are indestructible, a sufficient array of them can be used to make very different buildings, but are very hard work for mappers to make them align perfectly.

Re: Communitys thoughts on ingame Buildings ?

Posted: 2009-01-21 19:37
by Rhino
problem about "building block" style statics is they:
1: take up a hell of a lot more recorces than a good static
2: take for fecking ever to lightmap, you can light map the muttrah mosque on full high settings in the same time it takes to lightmap two 12poly walls of a afghan building.