Aim will not stabilize

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Maniac302
Posts: 105
Joined: 2008-10-15 21:56

Aim will not stabilize

Post by Maniac302 »

I started out my PR day on Quai driving trucks and apcs, then was on Korengal on the us side, and I noticed my bullets were a lot more spread than normal, and I couldn't hit targets with a scope that I could have easily hit with ironsights. I finally found out what was wrong on the 2nd map after Korengal, when I tried to hit a Milita tank with a British HAT. Watch the video, and you'll know whats wrong. Also, watch for the puff of smoke on the far hill. That was my HAT rocket.

YouTube - bf2 2009 01 22 23 16 36 65

In case you didn't figure it out, those two aiming brackets weren't moving towards the center, they stayed near the edge, which meant I might as well have fired the rocked from the hip while moving.

(No sound, converter program wants me to pay for any format with sound. Not that it's needed for this)
The beatings will continue untill morale improves. :fryingpan
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Aim will not stabilize

Post by Mj Pain »

About the HAT shot.
If i remember correctly, you have to be crouched or standing when firing a HAT.
I think the brackets aren´t moving because you´re prone.
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shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: Aim will not stabilize

Post by shifty66 »

Thats actually a pretty big point...Anyone know if this has been fixed for 0.85?


EDIT: Ah yeah i think MJ pain got it.
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Aim will not stabilize

Post by Solid Knight »

Why is the HAT rocket's collision radius bigger than the rocket itself? Sometimes when firing through windows you'll hit the ledge even if you can't see the ledge through the scope.
Maniac302
Posts: 105
Joined: 2008-10-15 21:56

Re: Aim will not stabilize

Post by Maniac302 »

Mj Pain wrote:About the HAT shot.
If i remember correctly, you have to be crouched or standing when firing a HAT.
I think the brackets aren´t moving because you´re prone.
You can't even SEE the brackets when prone, and if I had been prone, the rocket would have exploded in the launcher, not on the hill. And, as it turns out, I seem to have to reinstall PR to fix it. Great. Might as well not play until .85
The beatings will continue untill morale improves. :fryingpan
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: Aim will not stabilize

Post by shifty66 »

0.85?


Which is....right now...


I think you can last that long without playing :|
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Aim will not stabilize

Post by Dunehunter »

This is a .8 bug right?

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Aim will not stabilize

Post by MikeDude »

it is no bug... you just CAN'T fire a HAT when prone! nothing bug about it.
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[3dAC] MikeDude
Loving PR since 0.2.
Maniac302
Posts: 105
Joined: 2008-10-15 21:56

Re: Aim will not stabilize

Post by Maniac302 »

Did you guys not watch the video? :confused:
It clearly showed me aiming at a tank with the sights for several seconds, while NOT prone, and the missile still going off like I just aimed and fired as quickly as possible. If you look closely at the left of the screen, you can see one of the brackets, sitting there halfway towards the edge.

The easiest way to tell I didn't fire while prone is that I didn't explode when I fired the rocket. I did that once or twice before I learned that you simply can't fire rockets prone, and self-destruction was always the result.
Last edited by Maniac302 on 2009-01-23 23:30, edited 2 times in total.
The beatings will continue untill morale improves. :fryingpan
Maniac302
Posts: 105
Joined: 2008-10-15 21:56

Re: Aim will not stabilize

Post by Maniac302 »

Solid Knight wrote:Why is the HAT rocket's collision radius bigger than the rocket itself? Sometimes when firing through windows you'll hit the ledge even if you can't see the ledge through the scope.
This happens because the scope is HIGHER than the rocket, you have to keep this in mind. The scope is not looking from the nose of the rocket.
0.85?


Which is....right now...


I think you can last that long without playing
For those guys who didn't notice WHEN I posted, I posted in the first few hours of Friday morning. I hadn't downloaded .85 yet. Besides, I was just venting. I wanted to practice my sniping in Single Player, but this bug was prevalent in Single Player too.
Last edited by Maniac302 on 2009-01-23 23:21, edited 1 time in total.
The beatings will continue untill morale improves. :fryingpan
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