Right, I dont 100% fully understand the "coding" aspect of it, but its basically an unwanted sideeffect we will have to deal with if we want to be able to have diverse uniquely constructed factions like the taliban, rebels, and Russians.
For example, the Russians use a helmet from X soldier model, ammo pouches from B soldier model, and backpack from C soldier model.
What happens as a result of this mix-matching to create realistic/near realistic soldier loadouts is the transference of these equipments to the soldier picking up their kit.
Trust us, we dont WANT it, but itll stay as long as we have the diverse units to make the various factions, and as long as we cant find a fix for it
Hope that answers it enough for you...
The bottom line? Dont pick up an enemy kit if you dont wanna risk getting TKd. Its easier to say for the US Army and such on INS maps, but telling an insurgent to not pick up a medic kit from a dead US soldier is easier said than done... sadly its just something you have to not do, or risk the consequences.
I also assume people will get better at looking at actual camo pattern and such rather than merely the helmet and ammo pouches
