Ok, the map we were on was Fallujah West and we need a FOB so I set one, and it just kept Destroying and rebuilding itself and killing the squad when we went near it.
Here is a Video of it: YouTube - Project Reality 0.85 Fire base Bug
Forward Outpost Bug with repair crate
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Drop_Deadx
- Posts: 317
- Joined: 2008-09-20 16:07
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MaLiceUK
- Posts: 13
- Joined: 2009-01-13 18:34
Re: Forward Outpost Bug w/ Video
I think it has something to do with the area you deployed it.
On 2 separate maps tonight, I did the same thing. The common denominator was how close it was to buildings. I've seen this in 0.8 as well. A member of my squad managed to get his shovel to start building and that seemed to ground it, even though he took damage. Weird.
On 2 separate maps tonight, I did the same thing. The common denominator was how close it was to buildings. I've seen this in 0.8 as well. A member of my squad managed to get his shovel to start building and that seemed to ground it, even though he took damage. Weird.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Forward Outpost Bug w/ Video
I've found your problem, the Repair Crate is close to the FOB, and since it's treated as a vehicle, it repairs it. However, it only repairs it so quickly, and the damage the Firebase takes from not being built is greater than the ammount it gets repaired every second.
So it goes from 0 Health, a wreck --> 1% health, built --> loses health, back to 0%, explodes. And then restarts itself continually. Same problem as in 0.8 with the main base CP. Though is it not possible for the repair crate to be programmed to not repair FOBs? because otherwise it would only be a coding oversight.
EDIT: To prove the point, you'll notice that when the Repair crate disappears, the exploding finally stops.
So it goes from 0 Health, a wreck --> 1% health, built --> loses health, back to 0%, explodes. And then restarts itself continually. Same problem as in 0.8 with the main base CP. Though is it not possible for the repair crate to be programmed to not repair FOBs? because otherwise it would only be a coding oversight.
EDIT: To prove the point, you'll notice that when the Repair crate disappears, the exploding finally stops.




