[HELP] UVMAP

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

[HELP] UVMAP

Post by DeltaFart »

Ok I have a few questions that need explaining about this
I have my shotgun lain out to me in a big jumble of a mess. Why?
Why is my sights looking weird? The rear sight is only a bunch of lines, its not circular, and the shell bottom was lain out in the circular fashion so why not the sights?
Why is the thing so badly deformed?
How can I set the thing up so it looks somewhat organized for texturing?

All I have right now, but I'll get more when I progress with this unwrap.
Also whats the guideline for 1P weapon model tris?
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [HELP]UVMAP

Post by PRC_Heavy_Z »

Are you talking about the UVmap chunks for the different parts of your model coming out weird looking? No quite understanding what you are asking.

But if you need help with UVmapping, I highly recommend this tutorial

UVW-Mapping in 3DS Max

it explains everything very clearly
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [HELP]UVMAP

Post by ice_killer »

waiting for the screaming from deltafart, how ugly Unwrap UVW is to do :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [HELP]UVMAP

Post by DeltaFart »

Oh it's not that bad to be honest, easier than trying to scale stuff right
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