First up : Squad movement
Okay first tip is basic squad movement. In this scenario you are crossing a wide street. There may or may not be enemy fire and the area may or may not be secured. In this case your the one who's going to cross to provide view and fire support from the other side. First thing you want to always do before moving is find a cover and conceal position, never rush into an open spot, not only will you be spotted if your being watched, but you will be open to fire.
On VOIP you give the notice, "Buddy(their name), cover me while I move. They will reply, Buddy(your name) I got you covered. While being under cover of your squad member, rush to your position.
This is where the second basic strategy comes in.
Second up : In and out of sight
This skill is not only a great tactic but it goes along with the first tactic. It's very simple so I'm going to be very brief about it
Though I wouldn't quite say statistics, it is said that it takes the enemy 3-5 seconds to spot an enemy and fire as a response. In real life I would give it 5 seconds but since this is a game I will give it 3. This tactic is great for avoiding being spotted but is mainly used to avoid being hit by enemy fire.
So you just got the cover from your buddy to move, you've looked for your next cover and conceal position. You rush to that position but while your rushing in your head your reciting the phrase "I'm up, they see me, I'm down." By the time you say your down you should already be in your covered area, protected from enemy fire, if your not then more than likely if there's anyone there, they are firing at you.
Small tip : Don't travel in straight lines in forest/jungle maps, always keep 5m distance between each team member, grenades have a kill radius of 5m and critical radius of 25m, that medic who was right behind you could of been there to watch you get hit and save you.
Small tip : The first rule in the military to being a combat medic is to SECURE THE AREA. NEVER try to revive someone before you know that the area is secured. Alot of people will try reviving players with enemy fire still around, or without knowing it's safe. As soon as the guy is up, oh shit they see him, hes down
Small tip : Never leave your squad, even if your going to go check a building with other squad members guarding outside, always have somebody with you, you should ALWAYS patrol with another team member no matter where your going. If you are setting up a sniper you should update him on every enemy position and possible enemy ambush that could compromise their position, never leave a sniper in to fight alone, they are protecting you from enemies you can not reach and may be a threat to you.
Small tip : Never go fully automatic with a light machinegun, always fire in burst of 5-9 shots. A effective way to make sure you don't overheat is to use the phrase "Squeeze, and release".
Sunday, Feburary 1st, 2009
Small tip : Always check your fire, if there is a enemy in view that's not firing always check the target before deciding wether it is hostile or nuetral target, it would be better for the target to be on the move and had gotten away than to fire at it to then find out it is friendly or civilian.
More tactics soon! See you down range.
Friday, June 19th, 2009
This is the basic squad structure
Each basic squad should consist of the following
Squad Leader(Officer kit)
Grenadier
Automatic Rifleman
Rifleman
Medic
Light or Heavy AT, which would be considered a Rifleman
But due to the limitations on kits in PR which i find to be unrealistic, every squad cannot have those kits at the same time. So if your the lucky squad who can get those kits then thats the recommended.
Urban Op
This method is very useful to clans that utilize the whole team for play
Its involves the need of an entire team to be sucessful.
For infantry, some parts of being successful in urban operation requires squads who work together. In every case of this game you have each squad with absolutely no communication, just carrying out their own plans in which they never have plotted out, always a "uhm...uhh...ok we are gonna" method. In this case
you will have 3 squads, 1 platoon. A squad is usually composed of 9 to 12 and even more members but we are limited to 6.
These 3 squads are going to be given 3 names:
Left Flank Squad
Center Squad
Right Flank Squad
This method is very affective in assault on single squads and offers maximum firepower to the center squad. The intent of this tactic is to allow the center squad enough power to take out the target.
Center Squad will be suppressing upon deployment of squad 1 and squad 3.
As the flanks get into their position upon the enemy they begin supressive fire allowing the center squad to move in and secure the enemy position, not only giving the enemy very little options for escape but keeping them pinned down in their cover. We all know the rule if you can clearly kill the enemy, by all means lay him on his back, but the only objective the flank squads have is to move in to their position to provide suppressive fire, they are not in to assault the enemy, this is the objective of the center squad.
From the field manual - This formation allows the delivery of maximum fire to the front and very little to the flanks. This formation is hard to control, and it does not lend itself well to rapid movement. When two or more platoons are attacking, the company commander chooses one of them as the base platoon. The base platoon's center squad is the base squad. When the platoon is not acting as the base platoon, its base squad is the flank squad nearest the base platoon. The machine guns can move with the platoon, or they can support by fire from a support position. This is the basic platoon assault formation. The squad leader positions himself where he can best control the squad
Im pretty sure half of you dont even get what that means but anyway. Thats all for today.


