This for MEC?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Cambridge
Posts: 12
Joined: 2005-12-07 17:23

Post by Cambridge »

Would like it too BUT the maps in BF2 and PR aren't the greatest if adding an AA-kit because it's quite hard for the planes as it is. You know those "stinger sites" can really hurt you and in every map where USMC have planes so do the MEC's and China. So if you add a map where's like over 3 planes in a side that SA-7 would be awesome!
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

we need a big map. 5+ tanks, 3+ jets, 2+choppers per side. the area around could be large desert with a small town in the center containing 2 flags for infantry and tanks could fight at the outside.... would be amazing on a full 64p server
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

makes sense, but we still haven't decided on how to implement these types of portable shoulder fired SAM if we ever do at all. Though i think the popular suggestion is to have it done DC style with limited number fixed spawning point.

if that is the case i'd like to give a small suggestion which may or may not have been suggested, have the hardware respawn to be quite long. In the event that someone holding it got blown to smitheren the hardware should dissapear as well, if he was merely shot or something similar the hardware should be dropped and another person can pick it up.
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six7
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Post by six7 »

i think these should be pick uppable and replace all those deathtrap stinger sights...
if we are going to have emplaced AA it should be flak/SA-2s
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Pence
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Post by Pence »

I would rarther let my flyboys take out the enemy aircraft.
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six7
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Post by six7 »

Pence wrote:I would rarther let my flyboys take out the enemy aircraft.
what if your flyboys suck and get blow out of the sky and then they cant take off cause the runway is getting spammed every 2 seconds. besides, stingers should be fairly ineffective against aircraft. they are mostly meant for helicopters
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Solitas
Posts: 354
Joined: 2006-04-14 20:55

Post by Solitas »

Pence wrote:I would rarther let my flyboys take out the enemy aircraft.
While I have no doubt the pilots on my team can take care of other aircraft, I rarey see them going after choppers. Choppers which then go on to gun down everything in sight.

Of course that was in Vanilla, and I've seen very few flyboys in PR yet.
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Solitas wrote:While I have no doubt the pilots on my team can take care of other aircraft, I rarey see them going after choppers. Choppers which then go on to gun down everything in sight.

Of course that was in Vanilla, and I've seen very few flyboys in PR yet.
I shoot down anything I can :-D hmmm, I havent checked in a LONG time but i think im still #1 aviator in PR :)

The AA in PR is very deadly for jets, anyone saying anything otherwise hasn't flown in PR yet. I wouldn't mind the man portable stingers if they were only in the largest of maps.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Don't the flares make it quite conveinant to fly? Actually with helicopters atm you can take them out with AT kits with the proper timing. Anyhow I think portable AA systems in general should spawn on the ground or in some "armory" type of structure like PoE is doing. Same goes for more advance AT kits.
JellyBelly
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Joined: 2005-12-20 13:41

Post by JellyBelly »

Just remove the unrealistic Stinger turrets and put these bad-boys in. Much more realistic.
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six7
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Joined: 2006-03-06 03:17

Post by six7 »

Terranova wrote:Don't the flares make it quite conveinant to fly? Actually with helicopters atm you can take them out with AT kits with the proper timing. Anyhow I think portable AA systems in general should spawn on the ground or in some "armory" type of structure like PoE is doing. Same goes for more advance AT kits.
that would be awesome. military base flag cap points with armourys full of javolins, stingers, and anti material sniper rifles O.o
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

JellyBelly wrote:Just remove the unrealistic Stinger turrets and put these bad-boys in. Much more realistic.

What makes them unreal? Such things exist.

DJIGIT (SA-1 8)
http://warfare.ru/?lang=&linkid=1770&catid=264
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http://warfare.ru/?lang=&catid=264&linkid=1770
CobraXP
Posts: 72
Joined: 2006-04-08 15:00

Post by CobraXP »

Hmm a SA-7 - This weapon is from the 1960. In BF2 you can play with this luncher too... this is too old for terrorists i think....
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

If anythying, assuming that the MEC got their hands on the Djigit systems, no doubt they could get some SA-16 man portable AA systems as well.
Eddie Baker
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Joined: 2004-07-26 12:00

Post by Eddie Baker »

We do wish to include man-portable SAMs at some point. SA-7s are still floating around, but most states that can afford it have moved up to the SA-14s and higher.

Not all of them will function the same, however. The UK's Starstreak HVM is SACLOS laser-guided, so we will implement it as such.
UK-Sniper[ENG]
Posts: 32
Joined: 2006-04-12 16:16

Post by UK-Sniper[ENG] »

MEC are terrorist now? Ah and terrorists/insurgents use anything they get their hands on...nothing is too old :P
CobraXP
Posts: 72
Joined: 2006-04-08 15:00

Post by CobraXP »

'UK-Sniper[ENG wrote:']MEC are terrorist now? Ah and terrorists/insurgents use anything they get their hands on...nothing is too old :P

Nothing is too old? With an SA-7 you cant hit any airplane nowadays - Ok mayby a 747 when its gone to land - 100 feet above the ground... but an jetairplane.. noooooo
Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

I believe they have that on Nations at War
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Nations at War is even more buggy and exploity than Vanilla. I expected it to be half decent, but it gets tedious real quick. Standing at a supply station you can plant about 10 claymores per second, and every kit seems to have a shotgun.

And as for kits that people are afraid will be overused, I have an idea. Have these kits spawn in supply drops! I think it'd be a really good idea if kits such as the AA kit are only available from supply crates, which of course are limited in production and means that AA can't be spammed. If someone's having trouble with AA a commander can send them the equipment they need, but of course it needs looking after if the supply drops have a decent respawn time. The box would act as a gym sack for any other kit would, only changing to it and changing back wouldn't make any bags appear. The boxes would no longer be taken for granted. In the wrong hands a fresh supply crate could be hell for your team's aircraft or the godsend from above you need to stop that damn chopper overhead. If this can be implemented, I think it might just do the trick for this whole 'limiting' problem.
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