This for MEC?
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Cambridge
- Posts: 12
- Joined: 2005-12-07 17:23
Would like it too BUT the maps in BF2 and PR aren't the greatest if adding an AA-kit because it's quite hard for the planes as it is. You know those "stinger sites" can really hurt you and in every map where USMC have planes so do the MEC's and China. So if you add a map where's like over 3 planes in a side that SA-7 would be awesome!
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six7
- Posts: 1784
- Joined: 2006-03-06 03:17
we need a big map. 5+ tanks, 3+ jets, 2+choppers per side. the area around could be large desert with a small town in the center containing 2 flags for infantry and tanks could fight at the outside.... would be amazing on a full 64p server
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
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Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
makes sense, but we still haven't decided on how to implement these types of portable shoulder fired SAM if we ever do at all. Though i think the popular suggestion is to have it done DC style with limited number fixed spawning point.
if that is the case i'd like to give a small suggestion which may or may not have been suggested, have the hardware respawn to be quite long. In the event that someone holding it got blown to smitheren the hardware should dissapear as well, if he was merely shot or something similar the hardware should be dropped and another person can pick it up.
if that is the case i'd like to give a small suggestion which may or may not have been suggested, have the hardware respawn to be quite long. In the event that someone holding it got blown to smitheren the hardware should dissapear as well, if he was merely shot or something similar the hardware should be dropped and another person can pick it up.

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six7
- Posts: 1784
- Joined: 2006-03-06 03:17
what if your flyboys suck and get blow out of the sky and then they cant take off cause the runway is getting spammed every 2 seconds. besides, stingers should be fairly ineffective against aircraft. they are mostly meant for helicoptersPence wrote:I would rarther let my flyboys take out the enemy aircraft.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
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Solitas
- Posts: 354
- Joined: 2006-04-14 20:55
While I have no doubt the pilots on my team can take care of other aircraft, I rarey see them going after choppers. Choppers which then go on to gun down everything in sight.Pence wrote:I would rarther let my flyboys take out the enemy aircraft.
Of course that was in Vanilla, and I've seen very few flyboys in PR yet.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
I shoot down anything I canSolitas wrote:While I have no doubt the pilots on my team can take care of other aircraft, I rarey see them going after choppers. Choppers which then go on to gun down everything in sight.
Of course that was in Vanilla, and I've seen very few flyboys in PR yet.
The AA in PR is very deadly for jets, anyone saying anything otherwise hasn't flown in PR yet. I wouldn't mind the man portable stingers if they were only in the largest of maps.
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
Don't the flares make it quite conveinant to fly? Actually with helicopters atm you can take them out with AT kits with the proper timing. Anyhow I think portable AA systems in general should spawn on the ground or in some "armory" type of structure like PoE is doing. Same goes for more advance AT kits.
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JellyBelly
- Posts: 1309
- Joined: 2005-12-20 13:41
Just remove the unrealistic Stinger turrets and put these bad-boys in. Much more realistic.
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
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six7
- Posts: 1784
- Joined: 2006-03-06 03:17
that would be awesome. military base flag cap points with armourys full of javolins, stingers, and anti material sniper rifles O.oTerranova wrote:Don't the flares make it quite conveinant to fly? Actually with helicopters atm you can take them out with AT kits with the proper timing. Anyhow I think portable AA systems in general should spawn on the ground or in some "armory" type of structure like PoE is doing. Same goes for more advance AT kits.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
JellyBelly wrote:Just remove the unrealistic Stinger turrets and put these bad-boys in. Much more realistic.
What makes them unreal? Such things exist.
DJIGIT (SA-1
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[T]Terranova7
- Posts: 1073
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
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UK-Sniper[ENG]
- Posts: 32
- Joined: 2006-04-12 16:16
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CobraXP
- Posts: 72
- Joined: 2006-04-08 15:00
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Nations at War is even more buggy and exploity than Vanilla. I expected it to be half decent, but it gets tedious real quick. Standing at a supply station you can plant about 10 claymores per second, and every kit seems to have a shotgun.
And as for kits that people are afraid will be overused, I have an idea. Have these kits spawn in supply drops! I think it'd be a really good idea if kits such as the AA kit are only available from supply crates, which of course are limited in production and means that AA can't be spammed. If someone's having trouble with AA a commander can send them the equipment they need, but of course it needs looking after if the supply drops have a decent respawn time. The box would act as a gym sack for any other kit would, only changing to it and changing back wouldn't make any bags appear. The boxes would no longer be taken for granted. In the wrong hands a fresh supply crate could be hell for your team's aircraft or the godsend from above you need to stop that damn chopper overhead. If this can be implemented, I think it might just do the trick for this whole 'limiting' problem.
And as for kits that people are afraid will be overused, I have an idea. Have these kits spawn in supply drops! I think it'd be a really good idea if kits such as the AA kit are only available from supply crates, which of course are limited in production and means that AA can't be spammed. If someone's having trouble with AA a commander can send them the equipment they need, but of course it needs looking after if the supply drops have a decent respawn time. The box would act as a gym sack for any other kit would, only changing to it and changing back wouldn't make any bags appear. The boxes would no longer be taken for granted. In the wrong hands a fresh supply crate could be hell for your team's aircraft or the godsend from above you need to stop that damn chopper overhead. If this can be implemented, I think it might just do the trick for this whole 'limiting' problem.

