two questions (not suggestions)

General discussion of the Project Reality: BF2 modification.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

two questions (not suggestions)

Post by gazzthompson »

possible to implement(no asking to implement it, just wandering if its codeable ect) these things ?


suppression effect when rounds pass in space around you, not just when it hits a mertial next to you .(unless its like that now?)

and placing hideouts/firebases like RP's in that they appear next to you rather than fall so you can place inside/underground ...
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: two questions (not suggestions)

Post by CodeRedFox »

gazzthompson wrote: suppression effect when rounds pass in space around you, not just when it hits a mertial next to you .(unless its like that now?)
I believe it was tried but no code for it.
gazzthompson wrote: and placing hideouts/firebases like RP's in that they appear next to you rather than fall so you can place inside/underground ...
Yeah, I think it was put out at 5m for the base of the object wouldnt kill the placer.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: two questions (not suggestions)

Post by McBumLuv »

They are placed 5m in front of you, and about 5 meters high up, so they kindof fall, which is I guess to counter-act the fact that if you looked straight down it won't spawn under the terrain, I guess. Amirite?
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