Why Defend when you can Attack
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Pure_beef
- Posts: 79
- Joined: 2009-02-09 11:39
Why Defend when you can Attack
Now I'm all for the whole 'denfensive strategy' that is often used by squads on this game, however i can't help but feel that spending the entire round defending a flag that is at least two flags away from being capped is hardly worth it.
The same goes in this situation that i encountered: I had a squad defending flag A as it was the first in line for attack, everyone else was wasted by tanks and APC's and it was my lone squad that was left as I had put the RP in a clever posistion. We do not shoot the attackers and simply wait for the armour and troops to move on to the next flag. We then move in and take that flag back, naturally the enemy is forced to come back and try and retake. So as you can imagine this goes on for quite some time.
MEANWHILE the other squads decide that it would be a good idea to set up defences at flag B, make ambush points at random locations and in general just sit there waiting, knowing full well that there is one squad doing all the work at flag A. After many attempts at trying to get some help the best they can do is move a squad 300 metres away from flag A. Great...
The outcome is obvious we loose the RP, the defence works untill the defending squads loose the RP and they then decide to defend the next flag.
What I am saying is, surely as the defenders it makes more sense to have a full out attack/defend of the first flag rather than piss about with the others untill it is needed. I think if squads spent more time fighting rather than setting themselves up in the middle of nowhere, then a win could be guarenteed.
Just my rant.
The same goes in this situation that i encountered: I had a squad defending flag A as it was the first in line for attack, everyone else was wasted by tanks and APC's and it was my lone squad that was left as I had put the RP in a clever posistion. We do not shoot the attackers and simply wait for the armour and troops to move on to the next flag. We then move in and take that flag back, naturally the enemy is forced to come back and try and retake. So as you can imagine this goes on for quite some time.
MEANWHILE the other squads decide that it would be a good idea to set up defences at flag B, make ambush points at random locations and in general just sit there waiting, knowing full well that there is one squad doing all the work at flag A. After many attempts at trying to get some help the best they can do is move a squad 300 metres away from flag A. Great...
The outcome is obvious we loose the RP, the defence works untill the defending squads loose the RP and they then decide to defend the next flag.
What I am saying is, surely as the defenders it makes more sense to have a full out attack/defend of the first flag rather than piss about with the others untill it is needed. I think if squads spent more time fighting rather than setting themselves up in the middle of nowhere, then a win could be guarenteed.
Just my rant.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Why Defend when you can Attack
Most PR players have squad level tactics down, but team level tactics are hard to find in a pub game.
Best game I ever had was on the iGi server (shameless promotion) when all the SLs on our side were iGi, and all were on TS. Every squad was either doing something useful, or supporting eachother.
The main obstacle to pub organisation is inter-SL coms.
Best game I ever had was on the iGi server (shameless promotion) when all the SLs on our side were iGi, and all were on TS. Every squad was either doing something useful, or supporting eachother.
The main obstacle to pub organisation is inter-SL coms.
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Pure_beef
- Posts: 79
- Joined: 2009-02-09 11:39
Re: Why Defend when you can Attack
Yea i agree, maybe its something the PR guys could looks at in the future. I think SL com's would get the squads working as a whole team, as each squad is part of the action, whereas the commander is somewhat distant from it all.Dr2B Rudd wrote:Most PR players have squad level tactics down, but team level tactics are hard to find in a pub game.
Best game I ever had was on the iGi server (shameless promotion) when all the SLs on our side were iGi, and all were on TS. Every squad was either doing something useful, or supporting eachother.
The main obstacle to pub organisation is inter-SL coms.
Also where can i find anything different from Pub servers other than having to join a clan?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Why Defend when you can Attack
you can try the Project Reality Tourney
Project Reality Tournament
I think signups are coming again in a while
there is another one, Fight for the future, but I've never been in that one.
But plenty of clans have a public Teasmpeak server so you can organise, since BF2 voip isn't modifyable by the PR devs.
Project Reality Tournament
I think signups are coming again in a while
there is another one, Fight for the future, but I've never been in that one.
But plenty of clans have a public Teasmpeak server so you can organise, since BF2 voip isn't modifyable by the PR devs.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Why Defend when you can Attack
The big problem is no-one playing commander, you can keep the team chat all you want but it's hard to accomplish a proper teamwide co-ordination without one. Had a good game on Asad Khal yesterday with you though Rudd, our squads did a pretty decent job together, Asad Khals a pretty easy one without commander it seems though, all you have is 1 big line formation that you have to plug holes in occasionally and judge when it's a good time to move up.
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kf_reaper
- Posts: 369
- Joined: 2007-08-08 19:08
Re: Why Defend when you can Attack
Pure_beef wrote:Now I'm all for the whole 'denfensive strategy' that is often used by squads on this game, however i can't help but feel that spending the entire round defending a flag that is at least two flags away from being capped is hardly worth it.
The same goes in this situation that i encountered: I had a squad defending flag A as it was the first in line for attack, everyone else was wasted by tanks and APC's and it was my lone squad that was left as I had put the RP in a clever posistion. We do not shoot the attackers and simply wait for the armour and troops to move on to the next flag. We then move in and take that flag back, naturally the enemy is forced to come back and try and retake. So as you can imagine this goes on for quite some time.
MEANWHILE the other squads decide that it would be a good idea to set up defences at flag B, make ambush points at random locations and in general just sit there waiting, knowing full well that there is one squad doing all the work at flag A. After many attempts at trying to get some help the best they can do is move a squad 300 metres away from flag A. Great...
The outcome is obvious we loose the RP, the defence works untill the defending squads loose the RP and they then decide to defend the next flag.
What I am saying is, surely as the defenders it makes more sense to have a full out attack/defend of the first flag rather than piss about with the others untill it is needed. I think if squads spent more time fighting rather than setting themselves up in the middle of nowhere, then a win could be guarenteed.
Just my rant.
i know what it is like being the only squad doing all of the work. its nice getting the points but no support is not cool. " i look at the map and see 70% of my team fighting over the air and see 1 squad and some random players out in the field"
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->
Xfire: srreaper0016
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->
Xfire: srreaper0016
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: Why Defend when you can Attack
well, i always find that having half the team attacking and half the team defending seems to work out well. a well set up squad can defend a point against a large number of enemies, thus tieing you many enemies. In the mean time, the rest can attack enemy flags.
the obvious fault is taht this needs coordination, like moving defending troops forward once their flag is not cappable anymore. usually it works best if you have a cmdr.
the obvious fault is taht this needs coordination, like moving defending troops forward once their flag is not cappable anymore. usually it works best if you have a cmdr.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Why Defend when you can Attack
Defending or attacking won't work if you don't set it up correctly.

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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: Why Defend when you can Attack
As a CO I usually have two squads to hold each "at risk" flag, two squads attacking the next assaultable flag.
You can defend on a single "line" of flags - ie, the at risk AAS-marked flags - but you have to be confident your team will fall back if a flag is lost. The entire process is pointless if you're left with your assault squads sat three flags away from where they need to be.
Best way of ensuring it - as a SL or Commander - is to run on the simple understanding that any infantry squad that captures a CP is then responsible for holding it until it is no longer "at risk".
This provides the team with a natural leapfrog, and ensures all infantry units get a chance to capture and a chance to defend. If all infantry SLs operated on that premise, you wouldn't see threads like this - people would assault, clear and then hold until the postion was safe, then move up to the next objective.
You can defend on a single "line" of flags - ie, the at risk AAS-marked flags - but you have to be confident your team will fall back if a flag is lost. The entire process is pointless if you're left with your assault squads sat three flags away from where they need to be.
Best way of ensuring it - as a SL or Commander - is to run on the simple understanding that any infantry squad that captures a CP is then responsible for holding it until it is no longer "at risk".
This provides the team with a natural leapfrog, and ensures all infantry units get a chance to capture and a chance to defend. If all infantry SLs operated on that premise, you wouldn't see threads like this - people would assault, clear and then hold until the postion was safe, then move up to the next objective.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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[DVB] Avalon.ca
- Posts: 370
- Joined: 2006-10-31 00:13
Re: Why Defend when you can Attack
[R-DEV]Masaq wrote: Best way of ensuring it - as a SL or Commander - is to run on the simple understanding that any infantry squad that captures a CP is then responsible for holding it until it is no longer "at risk".
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this might be the most important insight into the entire game. makes a lot of sence. there is no point attacking if you cannot hold what you have already taken.

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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: Why Defend when you can Attack
It seriously depends on what flags, how well organized the other team is, and how stupid they are as well.
I always get my team to attack because it seems that when im SL, we are the only squad capable of cutting through defensive lines, taking out bunkers/rally points, and managing to take over flags all by ourselves....
Everybody always complains... people should stop bitching and do as there told at times.
"Ohhh, we cant... were being raped here by a few squads... give us another 10 minutes..."
its why you flank around and use ur smoke screen dammn it. If i were to show ppl the amount of times my squad was under fire from several directions and we make it out with minimal casualities, people would chit themselves.
But u have to remember its a squad like mine u have to whatch out for. If i know my team is capable of getting those flags, even if eventually, i would be the one to go two flags ahead and wait to be cappable and then be the capable squad to make sure we at least gray out the flag so our whole team can get here for help, before we are completely ovverrun. Done it many times. Its a HUGE advantage, and people dont seem to defend.
I always get my team to attack because it seems that when im SL, we are the only squad capable of cutting through defensive lines, taking out bunkers/rally points, and managing to take over flags all by ourselves....
Everybody always complains... people should stop bitching and do as there told at times.
"Ohhh, we cant... were being raped here by a few squads... give us another 10 minutes..."
its why you flank around and use ur smoke screen dammn it. If i were to show ppl the amount of times my squad was under fire from several directions and we make it out with minimal casualities, people would chit themselves.
But u have to remember its a squad like mine u have to whatch out for. If i know my team is capable of getting those flags, even if eventually, i would be the one to go two flags ahead and wait to be cappable and then be the capable squad to make sure we at least gray out the flag so our whole team can get here for help, before we are completely ovverrun. Done it many times. Its a HUGE advantage, and people dont seem to defend.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Why Defend when you can Attack
This is what I do as SL as well. Granted its kinda boring for the members sometimes but it has to be done. Else the work has been done for nothing.[R-DEV]Masaq wrote:
Best way of ensuring it - as a SL or Commander - is to run on the simple understanding that any infantry squad that captures a CP is then responsible for holding it until it is no longer "at risk".
This provides the team with a natural leapfrog, and ensures all infantry units get a chance to capture and a chance to defend. If all infantry SLs operated on that premise, you wouldn't see threads like this - people would assault, clear and then hold until the postion was safe, then move up to the next objective.
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: Why Defend when you can Attack
Under specific circumstances, like if my team had extensive fewer tickets than the opponent I agree in your statement, but I don't agree in principle. No, when it comes to that I find your argument narrow-minded. Hope I don't offend you when saying so too.'[DVB wrote: Avalon.ca;929954']this might be the most important insight into the entire game. makes a lot of sence. there is no point attacking if you cannot hold what you have already taken.
Cause in principle there is point in taking what you can’t hold. There absolutely is.
Especially if you’re opponent is using that argument in the battle-round as fundamental logic in the use of example offensive methods. Cause now you can begin to read the map from your opponent’s logics and consequently attempt to regain an advantage somewhere on the map.
What if you know your opponent think like that, "there is no point attacking if you cannot hold what you have already taken" - then you can use that knowledge to create the impression that you cant hold what you take (in a initial skirmish or whatever) and thereby throughout the round lower your opponents guard...and then strike.
Sometimes its wise to let your opponent create his rhythm before you do.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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.blend
- Posts: 212
- Joined: 2008-01-28 22:54
Re: Why Defend when you can Attack
there is no sense in defending anything else but the very last flag(and that only if it would generate ticket bleed). The current system encourages killing enemies, not taking and keeping flags. Flags are mere markers for where to look for enemies to kill.
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[DVB] Avalon.ca
- Posts: 370
- Joined: 2006-10-31 00:13
Re: Why Defend when you can Attack
i guess what i was trying to say, even if your are thinking 2 steps ahead with regards to AAS if you cannot hold your ground, the guys that are lying in wait to cap a forward flag are now out of position and in some instances may be useless until said flag is retaken. and if you have multiple squads with "foresight" might mean the difference between loseing just the flag in question, or being run through be a like minded enemy.
no offence was taken mike
no offence was taken mike

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Why Defend when you can Attack
i disagree , defending flags means your attacking force can take there time in attacking. also means you are advancing closer to there last flag (normally a ticket bleed) or there main if capable. and in some cases going purely defensive can win a game as u normally lose tickets. in most cases defending is more important than attacking..blend wrote:there is no sense in defending anything else but the very last flag(and that only if it would generate ticket bleed). The current system encourages killing enemies, not taking and keeping flags. Flags are mere markers for where to look for enemies to kill.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Why Defend when you can Attack
Now most people have said this but when i'm a very defensive commander and like to let them come to me. Spreading your men out too fair gives the opposition the ablity to break though 1 squad and get your there objective. But when 31 people are togather theres along more lead flying towards them and its harder for them to take it.
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Re: Why Defend when you can Attack
When you have a bottleneck of one flag that the enemy has to cap to continue, and either have a bleed on them or suspect they have more tickets than you by a decent margin, it's often a good idea to pull everyone back and turn the flag into a fortress.
I agree that if there are a lot of flags between the front and your current position, it's not really worth staying there, unless your team sucks. but pulling back and creating an iron hold on a defensible position can turn a loss into victory when used properly.
I agree that if there are a lot of flags between the front and your current position, it's not really worth staying there, unless your team sucks. but pulling back and creating an iron hold on a defensible position can turn a loss into victory when used properly.
404: Signature not found
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Why Defend when you can Attack
Correctly, thats how we won the Community Match on Kashan, I took there tickets compared to are tickets and defend a bit and when they broke there are air support crushed them to make the retreat, its key on air maps to control the skies for your teams saftey.



