Mappers: glass shards along compound walls
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Scandicci
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Mappers: glass shards along compound walls
Anyone familiar with compound walls in countries without heavy liability laws knows that these are usually topped with nasty rows of shark-tooth broken glass cemented into the wall. In most geographic areas represented by PR maps, throwing a rope over a compound wall and hopping over would probably do damage.
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=Romagnolo=
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Re: Mappers: glass shards along compound walls
I think that the mapper should create a new wall model with those on it and because of the amount of edges, the poly count would be very high, probally causing lag issues in the map.
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LtSoucy
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Re: Mappers: glass shards along compound walls
As said, high polys=lag and for a someone to model something so small is stupid. and would you even beable to see it?
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Scandicci
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Re: Mappers: glass shards along compound walls
See it maybe, feel it yes.LtSoucy wrote:As said, high polys=lag and for a someone to model something so small is stupid. and would you even beable to see it?
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If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.
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CodeRedFox
- Retired PR Developer
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Re: Mappers: glass shards along compound walls
You can get around it by using a image with a alpha map. Same idea as the razor wire.=Romagnolo= wrote:I think that the mapper should create a new wall model with those on it and because of the amount of edges, the poly count would be very high, probally causing lag issues in the map.

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aperson444
- Posts: 276
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Re: Mappers: glass shards along compound walls
I remember in India seeing these.
Poor dog that tried climbing over the wall
Poor dog that tried climbing over the wall
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Scandicci
- Posts: 297
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Re: Mappers: glass shards along compound walls
Fox, thanks for your input. There is the solution.[R-DEV]CodeRedFox wrote:You can get around it by using a image with a alpha map. Same idea as the razor wire.
This is just an idea, but one that would reflect the reality of what one would find trying to scale a wall to gain access to a compound in the vast majority of the cases where PR maps are located.
___________________________________________________________________
If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.

