Is there an easier way to do this. What do you think i missed?
Files I edited to the new map name..
CompiledRoads.con
Heightdata.con
Init.con
sky.con
terrain.con
Code: Select all
<map>
<name> Gaza Beach </name>
<briefing locid="LOADINGSCREEN_MAPDESCRIPTION_gaza">map description for modders maps not localized (english only)</briefing>
<music> levels/gaza/music/gaza.ogg </music>
<modes>
<mode type="gpm_insurgency">
<maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
</mode>
</modes>
</map>
Rename the map folder
Rename the .desc files in the map folder and the Info folder inside the map folder.
Change the name in the Info\map_name.desc file (this is what shows in the maplist in-game).
Change all the references to map name inside these files:
client.zip\Lightmaps\Objects\LightmapAtlas.tai
client.zip\terraindata.raw (binary) (just use Find & Replace in a hex editor)
server.zip\CompiledRoads.con
server.zip\Heightdata.con
server.zip\Init.con
server.zip\Sky.con
server.zip\Terrain.con
server.zip\UndergrowthAtlas.tai
server.zip\Overgrowth\Overgrowth.con
server.zip\Overgrowth\OvergrowthAtlas.tai
server.zip\envmaps\environmentmapinfo.emi
server.zip\AmbientObjects.con (may or may not be map name here)