I am Suggesting that the DoD Remove/blow up any enemy vehicle Ied C4 Landmine or any harmful devise IRL you would have 40-60 people in a main base main bases have DoD/uncap.
it is not realistic to have a Landmine or c4 or ied in AAS or INS outside the main gate of a base on both teams I Suggest the DoD Remove or Blow up any enemy vehicle or harmful devise via the timer then bleed system.
outside the DoD is a valid ed spot for such a devise the DoD should allow INF and armor a fore 360 degree's of leave points kinda like once your at the end of the DoD and theres a landmine North south East and SW you can still get out west.
_______________- ''''''''''''''''''''''''''''''''''' __________________
-|------------------|-''''''''''''''''''''''''''''''''''''''''|---DoD''''''''''''''''''''''''''|
-|------------------|-'''''''''''''''''''''''''Key'''''''|'''|''Wall''''''''''''''''''''''''''|
-|------Base------|-''''''''''''''''''''''''''''''''''''''''|()''landmine"""""""""""|
-|------------------|-'''''''''''''''''''''''''''''''''''''''|o'''ied/c4'''''''''''''''''''''''''|
-|------------------|-'''''''''''''''''''''''''''''''''''''''|+''No''grass''''''''''''''''''''|
-|_--------------__|-'''''''''''''''''''''''''''''''''''''''|=''No''rocks''''''''''''''''''''|
---|-------------|---'''''''''''''''''''''''''''''''''''''''''|__''wall''''''''''''''''''''''""''''|
---|-------------|---'''''''''''''''''''''''''''''''''''''''''|\\\ ///''walls''''''''''''''''''''|
---|---exit-----|---''''''''''''''''''''''''''''''''''''''''''|'''''''&.....sand''or''grass|
---|-------------|---''''''''''''''''''''''''''''''''''''''''''"""""""""""""""""""""""""""
---|-------------|---
---|-------------|---
---|-------------|---
()--------------------- o=
------|""""|---------
------|apc|--------- o=
------|'''''''|---------
------'"""""---------
--------------------- o=
''''''''''''''''+()'''''''''''''''''''()+
this is a heavily assaulted/ trapped main spawn
the Apc can still get out but can be trapped with even more Assault troops the apc can go threw the gap or start looking for the ambushers.
Most of the in game DoD and main base exits are made to hurt the team by making it easy to set ieds and mines out side the base with heavy grass/ rocks or blind spots this also needs to stop on both AAS & INS
The bases and DoD in game ATM would end up like this.
''''''''''''''''______________
'''''''''''''''|------------------|
'''''''''''''''|------------------|
'''''''''''''''|-------base-----|
'''''''''''''''|------------------|
'''''''''''''''|------------------|
'''''''''''''''|_--------------_|
'''''''''''''''''''|-------------|
'''''''''''''''''''|-------------|
'''''''''''''''''''|-------------|
'''''''''''''''''''|-------------|
'''''''''''''''''''|-------------|''''''''''''''Like this you cant get out of the base if you
'''''''''''''''''''|-------------|''''''''''''''see the landmine the Ied will kill you
'''''''''''''''''''|----exit-----|''''''''''''''you would need to call a squad from the front lines
'''''''''''''''''''|''''''''''''''''''''''|''''''''''''''back to your base just to find the one guy camping main
'''''''''''''''''' 'o''''()''()''''''o'''''''''''''' because if you go look he will just set off a ied
I hope you get my point.
The DoD.
Suggestions from our community members for PR:BF2. Read the stickies before posting.
-
R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
The DoD.
Post by R.J.Travis »
Twisted Helix: Yep you were the one tester that was of ultimate value.
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