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Hesco Barrier
Posted: 2009-02-21 02:38
by ghOst819
I think this would be a pretty cool idea if we had hesco barriers in game.They could help with blocking rocket or small arms attacks or a fb that is exposed rather than having tank traps around it.
Re: Hesco Barrier
Posted: 2009-02-21 02:39
by ReadMenace
We do.. They're all over..
ETA: Oh, you want them to be a commander asset?
-REad
Re: Hesco Barrier
Posted: 2009-02-21 02:43
by Raniak
Don't those things take bulldozers to build ?
More "defensives" and built before the place turns into a battlefield. So, having them placed by the mapper makes more sense.
Re: Hesco Barrier
Posted: 2009-02-21 02:48
by ghOst819
Well since we dont have a construction company maybe they could just take longer to build(Longer shovel time).Almost all fob's have hesco barriers,so why cant we have them?
Re: Hesco Barrier
Posted: 2009-02-21 03:18
by Eddie Baker
Raniak wrote:Don't those things take bulldozers to build ?
Close- a front-loader.
Front loader
Bull-dozer

Re: Hesco Barrier
Posted: 2009-02-21 03:32
by DeltaFart
wth is a hesco barrier?
And if its what I'm thinking those giant sandbag things like on kashan, I could see a use in say Community Matches, not much else
Re: Hesco Barrier
Posted: 2009-02-21 04:30
by Teek
You cant fill them by hand, unless you want to spend an entire round to get 10'
Re: Hesco Barrier
Posted: 2009-02-21 04:44
by CodeRedFox
DeltaFart wrote:I could see a use in say Community Matches, not much else
I hear this said allot, I wondering what does this mean? That term get shot out but never explained.
*playing devil advocate as I tired of hear that simple explanation

Re: Hesco Barrier
Posted: 2009-02-21 06:08
by DeltaFart
What i mean is I remember the set up for Operation Peach where one team was allowed to set up around a single point. Having a hesco barrier for community stuff would be one of those things to make it seem like the structure or whatever has been there for abit longer htan 5 minutes.
Re: Hesco Barrier
Posted: 2009-03-22 18:01
by Sniperdog
Im going to bump this idea because honestly I really like it. (for a few reasons)
1. It is realistic: These things exist widely in real life and are used around the world. It is true they are typically built with a front loader, this can be worked around with one of two ways: 1. Add a front loader vechicle to the game and add it too maps where these walls would be seen (IE desert maps) That way you could control where these could be built. If the map doesnt have a front loader then it wont be available for the SL to build. Option two: Just make them take longer to be built. Maybe you could say it takes a minimum of 3 shovels to build it and those shovels have to be digging for quite a bit.
2. It will improve gameplay: Everyone knows that a firebase that comes under seige of a vehicle like an APC or Tank on a desert has very little static defense against it. Static AT cannot be built, Personnel are easily picked off from range and the Vechicles can easily shoot over barbed wire. Adding these objects to the game would make for more sustainable firebases and make it so it is not so easy to take out a FB with vehicles alone. This would make desert maps quite a bit more organic and interesting.
3: It is within the parameters of the game engine: The idea is very feasible and is basically a different version of the barbed wire.
Possible differences between the barbed wire and Hesco Barrier:
-The Hebsco will take longer to buid (possibly a front loader if someone takes the time to design that vechicle).
-The Hebsco will be able to block the line of sight towards the radio in the FOB
-The Hebsco will protect organic target from tank/apc shells and bullets etc.
and oh yah:
wikipedia:
Hesco bastion - Wikipedia, the free encyclopedia

Re: Hesco Barrier
Posted: 2009-03-22 20:24
by {UK}Suzeran
dude are YOU gunna build the models and front loader and alter the code for the gam,e an rerelease PR cuz if u aint no hesco's we need to spend time on more crucial area like commanders and maps and boats (ok not boats) ll
https://www.realitymod.com/forum/f18-pr ... post969728
Re: Hesco Barrier
Posted: 2009-03-22 20:33
by McBumLuv
Well, that's a big heap of shameless self-glorification.
Re: Hesco Barrier
Posted: 2009-03-22 20:39
by IAJTHOMAS
Front loaders in a combat zone? Seems odd, especially as the FBs in PR don't seem to represent semi-permanent FOBs, at least in my mind they don't. More suited to things like the VCP and mainbases/outposts present at the start of the map imho.
Re: Hesco Barrier
Posted: 2009-03-22 20:42
by McBumLuv
IAJTHOMAS wrote:Front loaders in a combat zone? Seems odd, especially as the FBs in PR don't seem to represent semi-permanent FOBs, at least in my mind they don't. More suited to things like the VCP and mainbases/outposts present at the start of the map imho.
I was thinking that too. You wouldn't see these being built up in a battlefield, certainly, and would be better suited for a campaign-style RTS or TBS.
Re: Hesco Barrier
Posted: 2009-03-22 20:47
by Tannhauser
I doubt you'll ever see hesco barriers built too close to the front lines ; that's why you have sandbags.
Of course, one could fill the hesco with his shovel and bags of dirt/gravel, but that would be effing dangerous because to fill those things you need to be on top of them standing!
Re: Hesco Barrier
Posted: 2009-03-22 22:34
by Redamare
Just look at any map the barriers are all over the place olol
Re: Hesco Barrier
Posted: 2009-03-22 22:39
by nick20404
Yup, so this should probably be locked before we have the ol 5 pages of people saying the same thing cuzz they didn't read the pages before them.
Re: Hesco Barrier
Posted: 2009-03-22 22:47
by strima
McLuv wrote:I was thinking that too. You wouldn't see these being built up in a battlefield, certainly, and would be better suited for a campaign-style RTS or TBS.
I've seen the engineers tip up just behind the firefights with a tipper full of Hesco cubes and the plant there to start filling and building. That's how the FOB's in Afghan are built.
Big boys Lego set!!!!