The best HAT is how carry extra ammo.
Posted: 2009-03-01 22:04
Cheche!,
because he have 3 rokets, of course he sacrifice the Weopow,
but 3 rokets able he to be beter agaist enemy armor, at last can miss one rocket.
what i am sugesting, is to forguet the Anti infatry weopows in a anti tank kit, just give a SMG or something like, whciht 2 clips, and more rockets, evem dont give smoke grenades, all the HAT need to carry is Anti tank weopows, has well ammo for then.
i belive the best anti tank in game is the Chechen one, and the second one the Iraquian, beacuse only they are efective agaist tanks.
the ammount of missiles of the coalition forçes must be 2, because they carry another Anti tank weopow, literally, also his personal weopow must be a pistol, or a SMG like a UZI. also this put a bit more realist because when the HAT get the ANTI WEOPOW you can still see another anti tank weopow in he's back.
why this will be not Hardcore?, because anti tank infatry have litle chances of geting off tanks, evem if they get behind the enemy armor, they will make lots of damage, but sometimes not destrowe the tank, for that a second missile will help.
also the grab of the weopow have some ridiculos things, at last in mec, the guy put his fingers in the optics and give to litle taps in the anti tank. of course i not asking the grab of the anti tank weopow to be Quick, just to be slow, but not slow has hell. to the anti tank kits must hide and fire when abushing the tanks.
the rifleman AT to me, can still like what is.
something that i leave to the DEVs is to put more Anti tank weopows you can pick up near crates, because the squads rarely will get near a suply crate, and when they do this, they cannot pick up Anti tank weopows because all of then are in use. in balace get off the Scope in Rifle men AT, and put more of this kits, has well HAT, they wekenes of this kits will be infatry, has well litle or nothing in versality.
Why i asking this? because in MONTH of gaming i destrowed only one Light Apc, whicht a Chechen HAT kit. and i rarely, rarely see one guy destrowing a Tank, i kwon you guys in the tanks will thick this hard core!, but hard core is a intery army of a coalition forçe that have a Huge economy and kwon they will face tanks dont give anti tank weopows to they squads. and see the he's squads geting Mass Kiled whicht out fire back whicht equal forçe.
i sugest a few things to all squads have a anti tank weopow.
Spawn whicht light anti tank: ONLY IF YOU SQUAD HAVE UP 6 SQUAD MATES AND ONLY ONE SQUAD MENBER! '' this will give the capacity of DAMAGE enemy tanks for FULL STREGHT SQUADS ''.
A bit more Anti Tank kits: the nunber i leave it to the devployers, but in my opinion the ammount of this kits must be 7 LAT and 7 HAT. remebering that the HAT will have a SMG and 2/3 Anti tank rocktets, Depeding of the faction (Regular 2 / Inregular 3 Not guided). tha LAT only one rocket and a Rifle and nothing more.
because he have 3 rokets, of course he sacrifice the Weopow,
but 3 rokets able he to be beter agaist enemy armor, at last can miss one rocket.
what i am sugesting, is to forguet the Anti infatry weopows in a anti tank kit, just give a SMG or something like, whciht 2 clips, and more rockets, evem dont give smoke grenades, all the HAT need to carry is Anti tank weopows, has well ammo for then.
i belive the best anti tank in game is the Chechen one, and the second one the Iraquian, beacuse only they are efective agaist tanks.
the ammount of missiles of the coalition forçes must be 2, because they carry another Anti tank weopow, literally, also his personal weopow must be a pistol, or a SMG like a UZI. also this put a bit more realist because when the HAT get the ANTI WEOPOW you can still see another anti tank weopow in he's back.
why this will be not Hardcore?, because anti tank infatry have litle chances of geting off tanks, evem if they get behind the enemy armor, they will make lots of damage, but sometimes not destrowe the tank, for that a second missile will help.
also the grab of the weopow have some ridiculos things, at last in mec, the guy put his fingers in the optics and give to litle taps in the anti tank. of course i not asking the grab of the anti tank weopow to be Quick, just to be slow, but not slow has hell. to the anti tank kits must hide and fire when abushing the tanks.
the rifleman AT to me, can still like what is.
something that i leave to the DEVs is to put more Anti tank weopows you can pick up near crates, because the squads rarely will get near a suply crate, and when they do this, they cannot pick up Anti tank weopows because all of then are in use. in balace get off the Scope in Rifle men AT, and put more of this kits, has well HAT, they wekenes of this kits will be infatry, has well litle or nothing in versality.
Why i asking this? because in MONTH of gaming i destrowed only one Light Apc, whicht a Chechen HAT kit. and i rarely, rarely see one guy destrowing a Tank, i kwon you guys in the tanks will thick this hard core!, but hard core is a intery army of a coalition forçe that have a Huge economy and kwon they will face tanks dont give anti tank weopows to they squads. and see the he's squads geting Mass Kiled whicht out fire back whicht equal forçe.
i sugest a few things to all squads have a anti tank weopow.
Spawn whicht light anti tank: ONLY IF YOU SQUAD HAVE UP 6 SQUAD MATES AND ONLY ONE SQUAD MENBER! '' this will give the capacity of DAMAGE enemy tanks for FULL STREGHT SQUADS ''.
A bit more Anti Tank kits: the nunber i leave it to the devployers, but in my opinion the ammount of this kits must be 7 LAT and 7 HAT. remebering that the HAT will have a SMG and 2/3 Anti tank rocktets, Depeding of the faction (Regular 2 / Inregular 3 Not guided). tha LAT only one rocket and a Rifle and nothing more.