Archer: Tree draw distance

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Archer: Tree draw distance

Post by Smegburt_funkledink »

Apologies, I didn't get a grid reference, I can if it's needed but the following screens say all:

Image

Image

I stepped back a couple paces and the tree I've highlighted vanished.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Archer: Tree draw distance

Post by fuzzhead »

thanks for info there is many vbf2 objects that dont draw at range, some are fixable some arent because of optimization.
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