Fools Road: Chechen Spawn

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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Fools Road: Chechen Spawn

Post by Smegburt_funkledink »

I hadn't noticed it before we took the village but we had a spawn point inside the Russian dome of death:

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I tested it and the spawn worked, resulting in my death. :p
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Fools Road: Chechen Spawn

Post by crazy11 »

Oh this is what you were talking about.

It happens because there is a spawn point attached to the flag like in regular bf2 but there is a DOD so you die if you spawn.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Fools Road: Chechen Spawn

Post by Smegburt_funkledink »

crazyasian11 wrote:It happens because there is a spawn point attached to the flag like in regular bf2
I guessed but why is that so? :p

I kinda knew the DOD would kill me but I had to test it. :lol:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
SFOD_F HaXXeD
Posts: 159
Joined: 2008-11-30 21:17

Re: Fools Road: Chechen Spawn

Post by SFOD_F HaXXeD »

hah! never noticed that before. Probably just an oversight in the map.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Fools Road: Chechen Spawn

Post by Truism »

I posted this ages ago but I don't think anyone payed attentions :\
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Fools Road: Chechen Spawn

Post by fuzzhead »

unavoidable side effect of the dome of death.

also has ZERO impact on gameplay, since the round is over in less than 30 seconds after capturing the mainbase because of the very rapid ticket bleed.
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