Teammates names

Suggestions from our community members for PR:BF2. Read the stickies before posting.
the_keen_edge
Posts: 99
Joined: 2006-02-26 11:55

Teammates names

Post by the_keen_edge »

I wanted to know if these have been removed...cause if they haven't it'd add to the realism alot if they were...I mean think about it...in modern day combat, theres no blue script above a friendlies head is there?
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

i like the tags on teammates so you can tell who's who.. in Real life you'd recognise the soldiers anyway.
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I wouldn't mind seeing the tags removed (except in the case where you're looking directly at the person and he's within a specified distance). If the tags are removed, the whole realistic experience that Project Reality is aiming for will improved greatly, in my opinion.
MrMong wrote:i like the tags on teammates so you can tell who's who.. in Real life you'd recognise the soldiers anyway.
Sure, you can identify people in real life, but it's annoying as hell seeing blue text all over the screen. Maybe you could just stick a little marker over the heads of squad leaders so the squads don't become too seperated.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
K.Larsen
Posts: 51
Joined: 2006-04-11 15:02

Post by K.Larsen »

At least the enemy tags which appears when you aim on them should be gone. But they may be already?

EDIT: Agree with [R-PUB]Cerberus, didn't see his post before after posting myself.
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We are jolly green giants, walking the Earth with guns.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

K.Larsen wrote:At least the enemy tags which appears when you aim on them should be gone. But they may be already?

EDIT: Agree with [R-PUB]Cerberus, didn't see his post before after posting myself.
They're gone except for when they're within an extremely close range (10 feet, I think)
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

I thought about the blue tags show up just when your friend is visible. with the tags the way it is, you magically find out that your friend is across 2 buildings from you, and you know his name too! hehe, know what i mean?
visible and about and a maximum 50feet away, this way you can recognize your teammate
Franks[75thR]
Posts: 2
Joined: 2006-04-29 02:11

Post by Franks[75thR] »

If the minimap isn't removed, then I would say that the tags should be removed. If you have the minimap, you can just look up there and get a general idea of where your teammates are.

And, as Cerberus said, it would be much more realistic to have the tags off. You would actually have to identify who is friendly and who is enemy before just blasting someone because you can't see their tag.
K.Larsen
Posts: 51
Joined: 2006-04-11 15:02

Post by K.Larsen »

... And this may result in squads sticking closer to each other, not running around with 100 meters distance pr. man, to avoid the confusion? Who knows.
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We are jolly green giants, walking the Earth with guns.
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

the_keen_edge wrote:I wanted to know if these have been removed...cause if they haven't it'd add to the realism alot if they were...I mean think about it...in modern day combat, theres no blue script above a friendlies head is there?
That is a very strong point and you're right. The problem is that if that is removed, then gameplay will suffer greatly. There would be a LOT more accidental tks per round. Imagine you're a sniper and you have a target a long range...you wont be able to see the uniform...or if you're the target you will end up getting tked a lot as well.

Think about it this way...there're lots of tks with the names on already...why add insult to injury?

On the other hand, it could have some potencial... hmmm...
Everyone close...and in groups...rambos get killed faster...hmmmhmmm...

-Ghostrider
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

Because people need to confirm a target before they open fire.

Snipers can see the uniforms even at great distance.

this would cut down on vehicle and saw spam.
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the_keen_edge
Posts: 99
Joined: 2006-02-26 11:55

Post by the_keen_edge »

'[R-DEV wrote:Ghostrider']That is a very strong point and you're right. The problem is that if that is removed, then gameplay will suffer greatly. There would be a LOT more accidental tks per round. Imagine you're a sniper and you have a target a long range...you wont be able to see the uniform...or if you're the target you will end up getting tked a lot as well.

Think about it this way...there're lots of tks with the names on already...why add insult to injury?

On the other hand, it could have some potencial... hmmm...
Everyone close...and in groups...rambos get killed faster...hmmmhmmm...

-Ghostrider
In the case of tks thats the whole point, people have to stop acting like idiots and verify their targets....there is something called spotting which can be used, etc. Cause frenly fire does happen in real life...though not often, and by removing these tags, that would make people more careful. See yesterday i was playing on Oaisis, I was on one ridge with my RPK, Bravo squad on the one opposite me. I startrd firing at them, until i saw a tag and then I stopped If i hadn't seent he tafgs...I might have taken a whole squad out, without knoeing it, thus giving the Americans an advantage. But then again theres voice communication, TS is something everyone should use, that cuts down tks alot.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

DEDMON5811 wrote:Because people need to confirm a target before they open fire.

Snipers can see the uniforms even at great distance.

this would cut down on vehicle and saw spam.
Agreed.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
the_keen_edge
Posts: 99
Joined: 2006-02-26 11:55

Post by the_keen_edge »

Another thing which i know has been mentioned, I'd like to see the scores removed off of the scoreboard, like maybe you could take off kills and total points, or just whipe the whole thing clean.
You could still have the players names though, in order of who's doing the best, because this way you can be proud of your name being high up and be and still wonder wether the guy you had just shot at was dead or not.

Then showing the stats at the end of the round...I think thats how scores should be handled.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

we get binocs, dont we? maybe if you are looking directly at someone the tag shows up. Spec ops could be the pointman for a squad IDing tangos while the rest of the team sat back and fired.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

the_keen_edge wrote:In the case of tks thats the whole point, people have to stop acting like idiots and verify their targets....there is something called spotting which can be used, etc. Cause frenly fire does happen in real life...though not often, and by removing these tags, that would make people more careful. See yesterday i was playing on Oaisis, I was on one ridge with my RPK, Bravo squad on the one opposite me. I startrd firing at them, until i saw a tag and then I stopped If i hadn't seent he tafgs...I might have taken a whole squad out, without knoeing it, thus giving the Americans an advantage. But then again theres voice communication, TS is something everyone should use, that cuts down tks alot.
There're a couple of points here:

1. We cannot sacrifice those in the community that do NOT have mics, etc.. I happen to know some in this situation

2. Among the PR objectives, fun, is still one of them. I also happen to be daltonic, in which case I can NOT tell appart uniforms at some distance (because the color is basically the same for me.). If you remove the tags, then I, among others, will also have a bad PR experience.

3. Regarding you taking the whole squad out. That would've got you kicked. The only reason why you stayed in the server was because the tags showed and you didnt kill them. If you had you would've been kicked...and the BF2 loading times suck already on high-end systems...imagine having to re-load for every Accidental teamkill. That blows


For now, the name tags are staying. Among the reasons discussed by the team, I will also add these as well, which are my opinion as well. Please note that in those opinions, there're many facts that have to be taken into account. The PR experience that each particular user will get has priority, and if we try to add something that 10 or 20 members will like, and the rest will not, then we have to think harder regarding it.

I have no doubt that if there's a viable chance to eliminate the nametags without harming gameplay, it could be tried in the future.

-Ghostrider

PS: Remember that this is NOT the last release of PR. We still have a long road ahead of us, and many things to try for the mod as well.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

the_keen_edge wrote:TS is something everyone should use, that cuts down tks alot.
i think VOIP should be used by everyone. this way you talk to your squad only not with the hole batallion
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Push Alt and you don't have to worry about them as much.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

If you guys are so worried about teamkillings because of a lack of nametags, you could just have a nametag appear when you look directly at a teammate(like in America's Army).
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I just think the nametags on players across the map or other sides of buildings is rediculous. I have a hard time seeing the enemy half the time because i see stupid nametags or healthbars in the way.
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Permanent nametags for squad members should stay, that influences you stay near them. The tags for everyone else should appear when looking directly at a team mate, and they'll appear after about a second. As a sniper on a low end machine, I regularly find myself hitting team mates because the level of detail over long distanes is abysmal, and I'm a fan of the phrase 'shoot first, ask questions later'. Of course, the times when you get this problem the most are when you're actually support your team with the sniping. I'll get on a roof in Mashtuur and help protect the mosque or something, and it's hard to know if the troops running around are friendlies protecting the place or enemies attacking the place. If you're one of those camping snipers who goes round the back to pick off newly spawned enemies, it's no problem for you. :P
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