Turning Project Reality Into An Independant Game

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Turning Project Reality Into An Independant Game

Post by Dev1200 »

Title, Discuss.


All of the issues with BF2 (especially HARDCODED things, like Fastropes, Squad Size, VOIP system, an intricate damage system, physics, etc) can be fixed. We just need an engine.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Turning Project Reality Into An Independant Game

Post by Redamare »

OK make it :D
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Turning Project Reality Into An Independant Game

Post by masterceo »

hasn't PR team recieved the Torque engine licence when they won ModDB mod of the year awards?

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StUfz
Posts: 48
Joined: 2008-12-07 01:11

Re: Turning Project Reality Into An Independant Game

Post by StUfz »

You forgot the licence which EA Games generally have. Project Reality have to be recreated totally!

New Engine means a lot of work actually, this involve a lot off money and endurance.

So long as you want that PR will be no-cost, it depends on Battlefield 2 engine mate...

A way to get a new engine running would be to donate the PR Team. Yeah it would be a way definitely.

But they are already doing to donate the BSS Studio. Maybe they are already working on it :-D

Possible is all in our crazy world!

Best Regards!


Take, which is useful. Leave out, which is pointless.
And add, which is one's own....


[PR]Panther[UK/FR/DE]
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Turning Project Reality Into An Independant Game

Post by fuzzhead »

There is some early progress being made towards a PR"2".

Its still faaaar away from any kind of public presentation, but yes the PR team does have thoughts towards the future of the mod, beyond that of the BF2 engine.

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