Personally, i think the vanilla CP is just bizarre and looks waaayy too sci-fi
to even be mentioned in a PR setting. And the fact that each faction's is EXACTLY THE SAME
is just....creepy.
If you search yahoo images for "Command Post" or "Command Trailer" you get trailers from
local Police Departments, but i don't think you would find those in a combat environment.
Now, for the replacement proposal. I was thinking more along the
lines of FH2's Command tent, replacing the wind-up phone with more current technology.
If this get's agreed with, we could discuss the other faction's (Save the insurgent's)
command post's.
"Though I fly through the valley of death, I shall not fear for I am 45,000ft and climbing." - Some badass pilot
Actually, a slightly modified bunker or outpost static would work too, I guess. Just have it "usable" by the commander and have him sit on a chair in front of the radio, maybe add a few maps, pens and stuff on the table or whatever.
I'm sure they do, it'll be realistic so I wouldn't worry about it, the team has a pretty extensive list of military advisers. It's only a very small detail anyway which is why it's low priority obviously.
seriously though, you never see the CP since its in part of the map you don't cap generally so unless a new CP has some kinda of gameplay impact...there is very little point in changing its appearance.
No problem CodeRedFox.
I've seen and had a look around in the kind of field-command posts the Dutch army uses. These are made of several tent-like structures. There is one main tent, to which other tents with different purposes are linked (purposes like a medical station, comm. center, weapon/ammo storage etc.). I suppose it's way too big for the armies in PR though.
I'm sure most conventional armies have mobile command posts as well, f.e. this one, consisting of a container on the back of a truck (Polish command truck):
Though this seems (to me) the most realistic:
A command post consisting of just a few container like compartments. It's by far not as big as the linked tents in the picture above, and seems, together with the command truck, like a better choice for a (relatively) small force present in most battles in PR. Also, i guess it's the easiest to make. (http://www.armedforces-int.com/categori ... -posts.asp)
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nicoliani wrote:It's always the same with small details - low priority. What is high priority then in PR?
Really the look of the command post changes nothing to do with the game besides the look of the command post. Does that sound like something that needs to be jumped on when they have 100000 other things to do in the mod? They would just spend a week or two modeling and skinning the thing, and I bet when you got in game and seen it you would just think "hmm thats cool" and walk away and never look at it again.
nicoliani wrote:I noticed that, every new patch, is hugely different from the previous. Although the details are the same, strange isn't it?
I figured I'd chime in and offer my little perspective on your comment after a recess from my PR experiences.
So how could I describe PR at times? If I were to properly describe it, I would simply refer to it as bipolar disorder. Going from extremes of one case to another and inconsistent in some ways. At times, maybe even contradicting itself from one build to the next.
To be honest, I do not have a particular appreciation for the progression of PR in it's most frequently used form of "trial and error" problem solving. This is usually why PR appears to be different, yet somehow oddly the same each time a build is released. It also takes a harsh toll on veteran players as they constantly have to change their tactics. This becomes especially hard for players who tend to use vehicles frequently as the learning curve has become very unforgiving.
Although this method of "trial and error" does pose a good solution to new game content, however there are specific aspects of the game that have been around since it's early days. These aspects of the game have gone far past the point where the methods of "trial and error" would be considered prudent in my opinion. But of course, I give a great deal of leniency before I come to make statements such as this.
Anyways, on another note... I'll sum up all of these often vast and wonderful debates about PR in a singular movie I have stumbled upon sometime ago. I found it to be very amusing, along with being somehow ironically fitting.
Last edited by M.Warren on 2009-03-27 15:36, edited 2 times in total.