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Wishlist 2006/05/02
Posted: 2006-05-02 08:18
by [BiM]Black7
This is both a suggestion and a wishlist so everything might not be doeble.
1.Lean *to fast peak around corners* not a prmm issu more a bf2 one.
2.Vehicle entry points *if you want to drive enter on the driver side*
3.Rename Specops to Recon
4.Remove grenades and gl nades from ammo supply packs *if you need nades seek up a vehicle *
5.Make the team mate text over head to vanish when there more then 20 feets away. *to force ppl to identiyfi ppl befor shooting and useing the minimap more*
6.Give our precius Medic a body armor cuz they go down to fast..
7.More cookies to the dev team for doing such a good work.
8.New limbo hud colors so it dont feel so vbf2ish. *ill help with that if needed*
9.bot manuverd anti air cannons on carrier and around airfields as players tend to never man these.
10.Make this wishlist come true..
COOKIES
Posted: 2006-05-02 08:34
by Skullening.Chris
'[BiM wrote:Black7']
8.New limbo hud colors so it dont feel so vbf2ish. *ill help with that if needed*
I agree the HUDs could use some customization. More stylish fonts and color combos. Nothing drastic to their function, just a fresh, unique-to-PR look.

Posted: 2006-05-02 14:24
by Rifleman
I WANT COOOOKIEEEEEEE...
Ok, back to the topic, nice list^^
I don't see GM only info, so i will reply ;]
I love nr 2 ! No more bunny hop into the vehicle from the back ;>
Nr 7 sounds ok too...
Nr 9 is great.
I hope u get cookie too ;>
Posted: 2006-05-02 14:48
by Hitperson
problem is wish a some of those suggestions we would have to get permision to edit the actual engine for BF2 as to fit them in.

Posted: 2006-05-02 14:49
by Top_Cat_AxJnAt
I am in complete agree mentent with ever thing on the list. I am also sure that they are all feasible and are in no way impossible to implament and we dont need permission, any way EA smell and they will never find out, it is not like they read PR's code and stuff, any way, just do it in secret is neccassery.
P.S if EA dont like something we do, how can they prosecute us, they dont know where we live, and this is the internet, 30% of it is illegal!
Posted: 2006-05-02 14:53
by six7
The leaning might be hard coded into the engine, but I love the idea of specific entry points/exit points into a vehicle. AI bots on the phalanx FTW!
Posted: 2006-05-02 15:32
by Gaz
Top _Cat the great wrote:I am also sure that they are all feasible and are in no way impossible to implament and we dont need permission, any way EA smell and they will never find out, it is not like they read PR's code and stuff, any way, just do it in secret is neccassery.
ahem...
http://images.ea.com/eagames/official/b ... hePass.jpg
That looks like a Littlebird there....
No further comment
Posted: 2006-05-02 15:36
by six7
If they read the code, they didn't do too good of a job

Posted: 2006-05-02 15:48
by Malik
I don't think taking that chance is worthwhile. What happens when EA find out, ban all the accounts of the dev team and prosecute everyone? How does PR get publicity without making EA aware? And I wouldn't say EA smell, if it wasn't for them PR wouldn't have anything to work from.
As for the ideas, I'll agree with the cookies and the grenades, but that's about it. Spec Ops isn't recce until they get binocs among other things (and I'd really love if they got the SPR so they could work like proper spotters (sniper with M24, spotter with SPR and binocs). Reconnaissance requires some surveillance equipment, right now Spec Ops is only designed to bomb stuff and jump from aircraft, that's more 'Special' than 'Reconnaissance'.

Posted: 2006-05-02 15:59
by six7
Malik wrote:I don't think taking that chance is worthwhile. What happens when EA find out, ban all the accounts of the dev team and prosecute everyone? How does PR get publicity without making EA aware? And I wouldn't say EA smell, if it wasn't for them PR wouldn't have anything to work from.
As for the ideas, I'll agree with the cookies and the grenades, but that's about it. Spec Ops isn't recce until they get binocs among other things (and I'd really love if they got the SPR so they could work like proper spotters (sniper with M24, spotter with SPR and binocs).
Spec ops does get binoc, and they are the perfect spotter for a sniper on big maps. All they need is a supressor on the m4 and a boonie hat.
I really think ammo gabs should not give grenades, but grenadiers should get more 40mms (the average 40mm belt can hold 12 grenades). Also I think the assault should get 2 hand grenades as well (I think that is standard issue, not sure though). What we really need is a rifleman without the GL that can give ammo if limiting grenades proves impossible
Posted: 2006-05-02 16:11
by Rifleman
Spec ops does get binoc, and they are the perfect spotter for a sniper on big maps. All they need is a supressor on the m4 and a boonie hat.
Oh oh oh.... he says holly words ! AMEN !
Posted: 2006-05-02 16:36
by Gaz
http://realitymod.com/images/03preview/ ... eview6.jpg
Spotter alongside SPR sniper dude.
We do not wish to get up EA/DiCE's back btw. We have a somewhat solid professional relationship with the Developers, and we wouldn't risk that by doing anything that would break the EULA. That's a huge mistake to make.
Posted: 2006-05-02 16:39
by six7
A spotter for a sniper usually carries an m16/m4 weapon for closer range self defence.
Posted: 2006-05-02 17:17
by Top_Cat_AxJnAt
really dont we need a big class shake up, i know this might be planned but have never heard a comprehensive idea on how to do this.
There are certain classes, like markesman and enginner that are definate, but all the other are a little less certain when it comes to name and ability.
P.S classes are complicated, you can have thousands of different arragements, thousands!
Posted: 2006-05-02 20:20
by trogdor1289

Whats with the seat he's sitting on do the attack little birds usually have seats for people to sit on right there.
Posted: 2006-05-02 20:51
by Top_Cat_AxJnAt
cos its got a mini gun below and EA are about a clever wehn it comes to realism as a normal, plain brown rabbit. They will give an abram a tow if it balances this out!
Posted: 2006-05-03 19:37
by Evil_Eye
Agree with everything, but to add something else:
* rename MEC as a middle east country instead.
Posted: 2006-05-03 19:59
by Top_Cat_AxJnAt
i understand now, sniper and recon/spec work together, thank you for explainging this. I now see a major purpose for spec/recon. But i think they defienatley need some form a laser deg, and defienatley a very good pair of benoculars.
As PR develops, little mini co-ops systesms would be nice, e.g medic to wounded / sniper to spec/recon. It would encourage teamwork generally and allow for more effective use of each indervidual and unique ability, ENABLIGN THEM TO BE SHARED! what do others think
Posted: 2006-05-03 22:22
by trogdor1289
Bincos are pretty good in the latest build. I like the Com to person idea only problem is how the game determines who to talk to. Plus i'm pretty sure that this would be hard to do anyway we want them to work on 1.0.