[Small Arms] Firemode: "safe"
Posted: 2009-03-29 01:48
I know this is not that big of an issue, but I think it would be great if there could be an extra fire mode that could be set as thus like the others.
I am not sure but I do believe that there may be a hard code restraining the amount of fire modes, but either way I think that it would be nice to have a weapon and be assured that if i accidentally hit the mouse it wont go off.
The suggestion is to implement a new weapon fire mode, "safe" and I know just how to implement it as well; a modder could in fact just create a fire mode called "safe" and then have it fire a blank projectile with no sounds(due to the trigger being locked) and be sure that there is no fire animation for it(kick from the shot).
With the implementation of this fire mode I do believe that several positive things can come of it:
a. No more random fire during long distance foot travel
b. A tactical decision can be made by the SL to tell the squad "Weapons Cold" and thus have their squad members switch their weapons on safe.
c. A decrease of fire spamming during a period of waiting, or transport in a vehicle.
d. Assurance of no fire if mouse is clicked
Although I know this is, if it is implemented, a rather minor issue, but it would be in my opinion a good addition to Project Reality and its quality of gameplay.
PS: I did search this topic but results were a bit inconclusive. Please do not state "THEN JUST DON'T PRESS FIRE RANDOMLY", that is an non-constructive comment and I will not stand for stupidity.
I am not sure but I do believe that there may be a hard code restraining the amount of fire modes, but either way I think that it would be nice to have a weapon and be assured that if i accidentally hit the mouse it wont go off.
The suggestion is to implement a new weapon fire mode, "safe" and I know just how to implement it as well; a modder could in fact just create a fire mode called "safe" and then have it fire a blank projectile with no sounds(due to the trigger being locked) and be sure that there is no fire animation for it(kick from the shot).
With the implementation of this fire mode I do believe that several positive things can come of it:
a. No more random fire during long distance foot travel
b. A tactical decision can be made by the SL to tell the squad "Weapons Cold" and thus have their squad members switch their weapons on safe.
c. A decrease of fire spamming during a period of waiting, or transport in a vehicle.
d. Assurance of no fire if mouse is clicked
Although I know this is, if it is implemented, a rather minor issue, but it would be in my opinion a good addition to Project Reality and its quality of gameplay.
PS: I did search this topic but results were a bit inconclusive. Please do not state "THEN JUST DON'T PRESS FIRE RANDOMLY", that is an non-constructive comment and I will not stand for stupidity.