At present did make a separate colour map, this was from a PR palette. Asked this before but how you set the model to access the colour maps from the BF2 and PR folder? so when exported to BF2 it knows where to locate the texture map. Because was told just needed to put the textures in an objectclient.zip
I'm more than happy to use BF/PR textures.
Additional What about detail files for things like transparency on windows .
African hut uses HUT2 colour map
