[Static Model] door/stairs [WIP]

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smee
Posts: 516
Joined: 2007-11-15 10:43

[Static Model] door/stairs [WIP]

Post by smee »

Not as glamorous as a abrams but everyone needs a door :) @700polys total, 2 models door and doorframe.

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Added some stairs.

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Last edited by smee on 2009-03-30 22:47, edited 1 time in total.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Static, WIP ] everyone has to use one

Post by DeltaFart »

Nice man and you textured it
Can you make it breachable?
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static, WIP ] everyone has to use one

Post by smee »

was going to make it so able to use the door handle :) Not everything should need a shotgun for :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Static, WIP ] everyone has to use one

Post by HughJass »

you would have to make the frame and the door seperate statics. Does this frame match with any of the afghan walls we already have in the mod?
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Static, WIP ] everyone has to use one

Post by charliegrs »

it looks to me like it could be used on a variety of buildings from middle eastern to asian.
known in-game as BOOMSNAPP
'
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static, WIP ] everyone has to use one

Post by smee »

charliegrs wrote:it looks to me like it could be used on a variety of buildings from middle eastern to asian.
Hadn't thought of that, will have to take a couple in and see :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: [Static, WIP ] everyone has to use one

Post by thedoombringer0 »

looks cool
and making it use a door handle yay a bit of variety.
Known also as "Adamski"

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Static, WIP ] everyone has to use one

Post by Wilkinson »

Would work perfectlyy with the bldgs in Korengal. a wooden enviroment.
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Static, WIP ] everyone has to use one

Post by Agent Parker »

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With some added wood wall this door would work nice as a cave entrance of some sort. Not trying to advertise my stuff here, just looked at it and it would fit much better than my silly concrete hack.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Static, WIP ] everyone has to use one

Post by General Dragosh »

Nice sight :D
[img][/img]Newly ordered sig !


cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Static Model] everyone has to use one [WIP]

Post by cyberzomby »

Good work there! Looks really great textured!
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static Model] everyone has to use one [WIP]

Post by smee »

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added some walls and windows to the door, Walls and windows come to 9970 polys but it is a big building.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static Model] everyone has to use one [WIP]

Post by smee »

Based on the yeman buildings. That's just a base texture snached from standard colour map. Thought it would give me something to work on, went back to it after doing some of the Hut.


http://WWW.gmand.co.uk/smee/images/hut.avi
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Static Model] everyone has to use one [WIP]

Post by Drav »

Smee are you texturing using the bf2 palette? If not you need to be, because there aint no more room for custom textures!

The african hut looks great....
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static Model] everyone has to use one [WIP]

Post by smee »

At present did make a separate colour map, this was from a PR palette. Asked this before but how you set the model to access the colour maps from the BF2 and PR folder? so when exported to BF2 it knows where to locate the texture map. Because was told just needed to put the textures in an objectclient.zip

I'm more than happy to use BF/PR textures.


Additional What about detail files for things like transparency on windows .

African hut uses HUT2 colour map :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Static Model] everyone has to use one [WIP]

Post by Drav »

I have a predit folder with all the bf2 textures extracted. Then I just pick the one I want and put in in the diffuse map in max.

Then when you come to export, take the predit path bit out and replace with pr and they will find them.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static Model] everyone has to use one [WIP]

Post by smee »

ok thanks

what about transparencies then are you stuck with what .deb or are you allowed them .
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static Model] everyone has to use one [WIP]

Post by smee »

just added a warehouse not sure if too tall still got texture issues

:)

http://www.gmand.co.uk/smee/images/warehouse.avi
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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