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[Static Model] door/stairs [WIP]
Posted: 2009-03-29 23:00
by smee
Not as glamorous as a abrams but everyone needs a door

@700polys total, 2 models door and doorframe.
Added some stairs.

Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-29 23:08
by DeltaFart
Nice man and you textured it
Can you make it breachable?
Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-29 23:11
by smee
was going to make it so able to use the door handle

Not everything should need a shotgun for

Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-29 23:36
by HughJass
you would have to make the frame and the door seperate statics. Does this frame match with any of the afghan walls we already have in the mod?
Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-29 23:55
by charliegrs
it looks to me like it could be used on a variety of buildings from middle eastern to asian.
Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-30 00:01
by smee
charliegrs wrote:it looks to me like it could be used on a variety of buildings from middle eastern to asian.
Hadn't thought of that, will have to take a couple in and see

Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-30 00:02
by thedoombringer0
looks cool
and making it use a door handle yay a bit of variety.
Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-30 01:29
by Wilkinson
Would work perfectlyy with the bldgs in Korengal. a wooden enviroment.
Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-30 04:40
by Agent Parker
With some added wood wall this door would work nice as a cave entrance of some sort. Not trying to advertise my stuff here, just looked at it and it would fit much better than my silly concrete hack.
Re: [Static, WIP ] everyone has to use one
Posted: 2009-03-30 13:50
by General Dragosh
Nice sight

Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-03-31 06:52
by cyberzomby
Good work there! Looks really great textured!
Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-04 15:10
by smee
added some walls and windows to the door, Walls and windows come to 9970 polys but it is a big building.
Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-04 18:04
by smee
Based on the yeman buildings. That's just a base texture snached from standard colour map. Thought it would give me something to work on, went back to it after doing some of the Hut.
http://WWW.gmand.co.uk/smee/images/hut.avi
Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-04 18:13
by Drav
Smee are you texturing using the bf2 palette? If not you need to be, because there aint no more room for custom textures!
The african hut looks great....
Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-04 20:56
by smee
At present did make a separate colour map, this was from a PR palette. Asked this before but how you set the model to access the colour maps from the BF2 and PR folder? so when exported to BF2 it knows where to locate the texture map. Because was told just needed to put the textures in an objectclient.zip
I'm more than happy to use BF/PR textures.
Additional What about detail files for things like transparency on windows .
African hut uses HUT2 colour map

Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-05 00:11
by Drav
I have a predit folder with all the bf2 textures extracted. Then I just pick the one I want and put in in the diffuse map in max.
Then when you come to export, take the predit path bit out and replace with pr and they will find them.
Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-05 00:32
by smee
ok thanks
what about transparencies then are you stuck with what .deb or are you allowed them .
Re: [Static Model] everyone has to use one [WIP]
Posted: 2009-04-05 18:33
by smee
just added a warehouse not sure if too tall still got texture issues
http://www.gmand.co.uk/smee/images/warehouse.avi