One Noob Question!

General discussion of the Project Reality: BF2 modification.
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Garack
Posts: 624
Joined: 2006-05-04 07:20

One Noob Question!

Post by Garack »

Hi Community and Devs!

This is a very great mod, makes the game better then any other Realistic-Shooter on the Software-marked!


Because i cant find any Manuell here is my Question:

I have read the Thread with the Noob Advices..

Is there a List of weopons with the values that are changed ? In vanilla therer

is a List with Accuracy,Range,Damage ect..This will be very helpfull!
.:iGi:.U.G.H.
Posts: 850
Joined: 2006-04-20 09:49

Post by .:iGi:.U.G.H. »

Good question. I'd like to see this. :)
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
Lifetaker
Posts: 178
Joined: 2005-09-16 00:43

Post by Lifetaker »

We will be releasing a gameplay guide with or around 0.3. It will include a list of changes. If you have any specific questions about any particular weapons, myself or another DEV would be happy to answer in the time being.
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Paddington
Posts: 4
Joined: 2006-05-04 14:04

Post by Paddington »

I hope you don't mind, Garak but I have a few noob questions too :) .

1. Is there a proper uninstaller in the Project Reality mod 0.3 so that it is easy to uninstall from windows's "add or remove programs"?

2. When I installed mods on Battlefield 1942 there was just addressed the "C:/Battlefield1942" directory, not the "C:/Battlefield1942/mods" in the mod's installer. The installer installed automatically the game to the "mods" directory even though it was not addressed. So do I have to address the installer manually or can it do everything itself and I have to just press next and so on?

P.S. Damn I wrote my user name wrong! Is it possible for some admin to change my username to Paddington?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Paddingotn wrote:I hope you don't mind, Garak but I have a few noob questions too :) .

1. Is there a proper uninstaller in the Project Reality mod 0.3 so that it is easy to uninstall from windows's "add or remove programs"?

2. When I installed mods on Battlefield 1942 there was just addressed the "C:/Battlefield1942" directory, not the "C:/Battlefield1942/mods" in the mod's installer. The installer installed automatically the game to the "mods" directory even though it was not addressed. So do I have to address the installer manually or can it do everything itself and I have to just press next and so on?

P.S. Damn I wrote my user name wrong! Is it possible for some admin to change my username to Paddington?
1. yes

2. yes it works excatly the same as BF1942 use to (after afew patchs that was), go to "C:\Program Files\EA GAMES\Battlefield 2\mods\! and you will find the mods folder with BF2, the xpacks and any mods you have installed.

RE: P.S., you would need to talk to a admin.
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Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

1. Yes
2. Yes

Welcome chaps, get installed and i'll see you online!

EDIT

Beat me to it, Rhino.
Paddington
Posts: 4
Joined: 2006-05-04 14:04

Post by Paddington »

Thanks for super fast answers mates!

So when I am installing the 0.3 Project Reality mod I don't need to touch the directory address where the game is going to be installed because the installer is configured to install the mod to right place automatically. Just checking :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

as long as you have it installed on C:, and BF2 installed to the defult parth, just install the mod to the defult parth and it will work fine ;)

unless egg buggers up the installer :p
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Paddington
Posts: 4
Joined: 2006-05-04 14:04

Post by Paddington »

I have installed my Battlefield 2 to C:\Program Files\EA GAMES

So I assume the installer will install my 0.3 mod to the correct directory automatically. Thanks for giving me good advices, Rhino.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

yep, just install it to the defult parth, just keep on clicking the "next" button ;)
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Garack
Posts: 624
Joined: 2006-05-04 07:20

Post by Garack »

'[R-DEV wrote:Lifetaker']We will be releasing a gameplay guide with or around 0.3. It will include a list of changes. If you have any specific questions about any particular weapons, myself or another DEV would be happy to answer in the time being.
Exspecially i am interressted in the Accuracy, Damage and Range from the Heavy MG´s cause i play most with a supporter.

Wich one is more Accurate, makes most Damage..?

Thanks !
Garack
Posts: 624
Joined: 2006-05-04 07:20

Post by Garack »

*bump*
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

The saw right now is kinda of a whore weapon simply beacuse it is so accurate and powerfull realistic but oh well same other support weapons aren;t quite as good though.
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