[Outdated]Avoiding the BF2 sound bug

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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

[Outdated]Avoiding the BF2 sound bug

Post by Jaymz »

Jets

If your map doesn't have a view distance of at least 1km, you will have the sound bug with jets. Hence, players will hear invisible jets all over the map.

Helicopters

If your map doesn't have a view distance of at least 800m, you will have the sound bug with helicopters. Hence, players will hear invisible helicopters all over the map.

Tanks and all large tracked vehicles

If your map doesn't have a view distance of at least 600m, you will have the sound bug with tanks and other large tracked vehicles. Hence, players will hear invisible tracked vehicles all over the map.

Other vehicles

Granted the maps view distance is over 300m, no issues will be had with any other vehicle type in PR.







Deciding between view distance and assets on a new map for PR

Simple, if you are going to make a map with helicopters on it, make sure the view distance is 800m minimum. If it's less, people are going to be hearing invisible helicopters all over the map (examples in 0.85 being Jabal, Barracuda and Qwai).

Deciding between view distance and assets on a current map in PR already

Qwai river is a prime example. Right now, the sound bug gets triggered several times for all players in a round due to the scout choppers flying around. It's also triggered occasionally by the PLA tank. To avoid the sound bug, this map either needs these assets removed, or needs to have it's view distance completely overhauled. The latter being unlikely because it was designed for it's current (short) view distance.
Last edited by Amok@ndy on 2014-05-14 14:09, edited 2 times in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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