The Alamo, Black Hawk Down (defending the Black Hawk), Bastogne, 300!, Khe Sanh (Both times) to name just a few...
The basic premise of this game mode is that one side would be given a single flag that they would have to defend against an enemy onslaught.
The game mode would be simulation of a situation where one side in a battle is forced back to a position with no other option but to stay and defend that position. The defending team can only be defeated by being wiped out and the attacking side can only be defeated through attrition (the tickets running out) or by the defending team being "relieved" (timer runs out).
Here is a basic outline of the characteristics of each side:
Defending Team:
~The defensive position contains one well concealed fire base with an upped FB asset capacity (they can make more wires, machine guns and foxholes than on a normal round) and upped asset radius (they can make the assets farther away from the fire base then in a normal round)
~Spawns only on perm. rallies within the compound / area to defend and the firebase (they are able to spawn in right as the round starts right at the defensive position)
~Squad Leaders cannot set rallies (to prevent them from making a rally outside the perimeter and spawning outside while surrounded)
~Spawn times for defending team members are upped. Ideally closer to that of a collaborator or more.
~Does not have tickets
~Are defeated when the flag is capped and/or all perm rallies are overrun or destroyed along with the fire base.
Attacking Team:
~Takes some time to actually reach the position to be attacked (giving the defending team time to prepare). This could be done by making the attacking team able to spawn in a given amount of time AFTER the defending team has already spawned in or making the attacking teams original spawn a good deal amount away from the area to be attacked, making them walk.
~Are NOT able to make fire bases (this is so that the attacking team has to be careful about where they put their rallies or risk a long walk)(Also so that they cant build a fixed MG nest that simply mows down the defenders from good concealment)
~Normal spawn time system
~Has tickets
~Are defeated when aforementioned tickets run out or when a timer runs out.
I'm sure everyone here has seen games with a similar game mode to this to which they can attest that it is very fun (hopefully). I believe that this kind of game mode would offer a nice short break from the typical PR game play every once and a while on a server.
Please post your thoughts...
Do you think this is a good idea?
Are there points you specifically agree or disagree with?
Is there anything that could be added on to what was said here to make the game mode more feasible, realistic, or fun?
Sincerely,
Sniperdog






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