death walls and other bugs

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: death walls and other bugs

Post by Rhino »

the Hesco which blows up vehicles has been fixed for the next release.

Got a pic of the location of these invisible walls on Basrah?

and got a pic of the bug on Kashan (PM it to me if you have)

as for invisible walls around the map, ye its a bug that is found even in vBF2 maps...
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: death walls and other bugs

Post by LithiumFox »

=RRF=Eversmann122 wrote:On some maps such as operation archer there are walls inside the us main that will make any vehicle blow up if touched. Also when you touch barbed wire barley or with youre rotar with helo or jet you blow up even if youre taking off you dont get damaged you just blow up. Also the helos have to much reverse thrust such as flying up side down for ever. On Albasrah when on the isurgent side there are invisible walls when you spawn some times you cant get out or move. On kashan there part of the mountain where you can fall through and shoot from under ground and bullets go through the ground. Invisible wall on some maps when youre in a jet to go land you hit a wall when theres nothing there. On many maps there are invisible walls that when you hit them you die (cant remember which map sorry). On karbal when in the apache the pilot and other people can see lazes when the gunner cant.

... the reverse thrust thing...

o.o what version are you playing?

I swore i remember seeing that they took that out... o.O

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: death walls and other bugs

Post by fuzzhead »

thanks for bug reports, please refer to this thread about posting in the correct format for future reporting, we appreciate it anyways:

https://www.realitymod.com/forum/f26-pr ... plate.html
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: death walls and other bugs

Post by CyrusPI »

I'm under the impression the 'Steps to Reduce' part of bug reporting is for the team to reproduce in an isolated environment, and not for regular players to try in-game. :) I was unfortunate enough to man that LMG position and found myself stuck. :lol:

Steps to Reproduce:
Entering LMG with the E key to use it. From then on, due to positioning of the statics, you're stuck there forever until death.

As a friendly side note and for future reference, this bug has been posted before:
https://www.realitymod.com/forum/f26-pr ... -exit.html

https://www.realitymod.com/forum/f26-pr ... y-gun.html

Welcome to the site, Eversmann. :)
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: death walls and other bugs

Post by crazy11 »

Just so you know they are fixing this problem it was just map specific.
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