Deviation Unintuitive

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Panzeh
Posts: 6
Joined: 2006-06-17 17:30

Deviation Unintuitive

Post by Panzeh »

While I can, with reading, understand the rules regarding weapons and deviation, it's very unintuitive with no graphical way to tell whether one is under serious deviation. I know this is a realism mod, but I would think a soldier would know when he is steadying his weapon and when the weapon will be accurate.

Would it be possible to graphically indicate the level of deviation above the normal rested default for a weapon?
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: Deviation Unintuitive

Post by LudacrisKill »

Just like soldiers do in RL, they wear special goggles with a little screen which tells them when they are going to be accurate...

Or...

Just watch your tracers and after some experience you will know how long it usually takes. There is a page where you can see how long it takes exactly.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Deviation Unintuitive

Post by Sniperdog »

I think it would be neat to make it so that when you take a shot while standing or crouched the scope is deflected from the target slightly both vertically up and horizontally to the side some random but small amount to simulate the recoil of the weapon. Ideally when not prone one would have to re-aim the weapon very slightly after each shot. The amount that the weapon deflected would correlate with the amount of kick back that weapon has in real life.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Deviation Unintuitive

Post by Dunehunter »

Sorry, but this has been suggested a couple of times before. While the developers would love to have functioning weapon sway it is simply not possible in BF2, or atleast not in a functional way, so the deviation system is the best we can get. Locking for re-suggestion.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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