Grenade Launchers

Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Grenade Launchers

Post by Spartan0189 »

Well, Before I get started, I wasn't sure where to put this, So if its wrong, please move it to the appropriate section.

So, I recently started to use the Grenadier kit, I think its awesome, But I usually can't get the first grenade launch to be perfect, I fire one, then I adjust..

Is there any "method" for firing a grenade launcher?

I've found that each Faction Grenadier has a different way to aim, But I'm the best with the M16/M4 Grenade launchers, So, What are some tips for a newbie in Grenade launching?


Thanks in advance,
Spartan
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Grenade Launchers

Post by ChiefRyza »

If im not mistaken, the divided boxes as the aimpoint represents 100m each box, starting from the top. Aiming the bottom of each of those boxes, lets say for example a guy is 200 meters away, you would place your target at the bottom of the second box from the top. Line him up for about 6 seconds, and fire.

It is either 100m or 50m each box, correct me if I'm wrong almighty DEV's!


Current project: Operation Tempest
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Grenade Launchers

Post by LithiumFox »

ninja'd

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Grenade Launchers

Post by Nitneuc »

Actually it depends of the monitor ratio.
I play on 22" wide (16/10) and yes : it's pretty much 100m for the mark 1 (probably slightly less), 200m for the mark 2.
Better to have a markers-addicted SL to play grenadier, it makes the job way easier.
Many thanks to everyone involved in the making of the best videogaming experience ever !
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Grenade Launchers

Post by daranz »

Make sure to let it settle. If you have a marker for distance, use that. Otherwise, you have to guesstimate it, and the way to get good at that is to practice.
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Tim270
PR:BF2 Developer
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Joined: 2009-02-28 20:05

Re: Grenade Launchers

Post by Tim270 »

Also, once you have loaded the grenade, stay still for a few secs to let your deviation settle.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Grenade Launchers

Post by smee »

make sure you crouch will help a lot with your deviation too
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Grenade Launchers

Post by nick20404 »

The grenade launchers pretty much fire like the rifles, you have to wait like 3-4 seconds after you stop moving to get a straight shot.
Chuc
Retired PR Developer
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Joined: 2007-02-11 03:14

Re: Grenade Launchers

Post by Chuc »

Sometimes its helpful to drop a smoke round to gauge the shot, then fire.
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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: Grenade Launchers

Post by JKRMAUI »

Yes smoke rounds are good, the best thing is having an attack mark so you know exactly how far your target is.

Just practice practice, and if you get good enough. You make things like this happen B2 bombing in Afghanistan - Sonicbomb.com

PS might not want to open that link with volume at max, slight vulgarity. PSS Brits response to American air power priceless.


*Results of your use of the Grenadier kit may vary*


**Grenadier kit is GOODTOGO**
SgtFailure
Posts: 115
Joined: 2009-01-28 15:41

Re: Grenade Launchers

Post by SgtFailure »

Sometimes it can be used as a mini-artillery, theres one time when i was a grenadier and theres enemies at around 350m away, so i just point the end of the aiming sights slightly above the marker and fired, i missed the first shot but my squad leader corrected me and i hit their position on the second shot. However, it still consist of alot of estimations and of course, practice..

Regards
SgtFailure
When you see a house land on somebody and they're still kicking, you know something is wrong
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Grenade Launchers

Post by Bob_Marley »

Moved to Infantry Tactics section
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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Grenade Launchers

Post by Spartan0189 »

[R-DEV]Chuc wrote:Sometimes its helpful to drop a smoke round to gauge the shot, then fire.
Hm.. I'll try that some time
Maybe it could help because a Smoke grenade "Blinds" them then you can fire the actual round :P


And to everyone else, Thanks for your help, I'll see what I can do.
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ganja420
Posts: 142
Joined: 2009-03-19 01:18

Re: Grenade Launchers

Post by ganja420 »

Nitneuc wrote:Actually it depends of the monitor ratio.
I play on 22" wide (16/10) and yes : it's pretty much 100m for the mark 1 (probably slightly less), 200m for the mark 2.
Better to have a markers-addicted SL to play grenadier, it makes the job way easier.
its 60 for me, and i thought that was for everyone else to?
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Grenade Launchers

Post by Excavus »

SgtFailure wrote:Sometimes it can be used as a mini-artillery, theres one time when i was a grenadier and theres enemies at around 350m away, so i just point the end of the aiming sights slightly above the marker and fired, i missed the first shot but my squad leader corrected me and i hit their position on the second shot. However, it still consist of alot of estimations and of course, practice..

Regards
SgtFailure
Yeah, it's basically like a mini mortar. I found it very useful in skirmish maps.
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Grenade Launchers

Post by Megagoth1702 »

What I have really big trouble with is to gauge the distance. Mostly I use the vield of view to gauge it (how close the fog is) but since its really different on every map I either use markers or just dont take the kit... :p


But when used correctly it's a blast, I once saved my SQD on fallujah from a RPG hit by nading the roof a few blocks away. That was one lucky shot. :D
Dunehunter
Retired PR Developer
Posts: 12110
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Re: Grenade Launchers

Post by Dunehunter »

My problem with the kit is that I can often do about as much damage simply using the ACOG :p

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Grenade Launchers

Post by goguapsy »

daranz wrote:guesstimate
thats a funny word lol :)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Spoonman293
Posts: 7
Joined: 2009-06-21 17:18

Re: Grenade Launchers

Post by Spoonman293 »

I find that alot of players that I talk to in my personal experience tend to under-rate the role of the grendier.
aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: Grenade Launchers

Post by aperson444 »

I was playing as Taliban on Operation Archer one day, so around three of us got in that bunker on the hill. I picked up the AK74 with GP25. There were what, two squads, or even an FOB in the castle. It was 500 m away. So I pointed my rifle up to a random angle, an estimate done, and fired an explosive round (I could rearm grenades any time; there was ammunition). It hit very close to the castle (I had the sniper verify). So I kept the angle and fired. In the end, we killed the squad. I kept the kit throughout the round.

So a little later, I was with another guy, defending a cache, and I see an automatic rifleman team sneak onto a cliff. In a few seconds they were firing away like hell. So I got below a ridge, went prone, and estimated a bit. I'd say i went 1 mark, and the guys were 75 m away, and I got a direct hit. Basically you just need really good estimation and practice.
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