[?] lightmapping 3D MAX 9 placing and scaling statics ....

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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

[?] lightmapping 3D MAX 9 placing and scaling statics ....

Post by ice_killer »

hey guys,


been a while tongue.gif


im busy whit making lightmaps for the Dutch armed forces, for PR (finely a dutch mod laugh.gif )

so im following 1/2hawk tut, it is realy help full BUT once ive imported my static objects .con i get this :

Image
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by DeltaFart »

Someone drop a nuke? Not sure what to say but it's an interesting look
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by Rhino »

set your units up correctly as per hawk's tut.... :roll:
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$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by $pyker »

i got stuck on that tut and decided to use editor instead
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"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by ice_killer »

[R-DEV]Rhino wrote:set your units up correctly as per hawk's tut.... :roll:
tbh i did ...

1 unit = 1"
...
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by ice_killer »

erm a restart and Generic Units can do magic :) thanks for the tip Rhino :)
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by ice_killer »

mmm, some how some part where never loaded in 3d max ... :( , so i have now a level that is for 50% lightmapped :(

o btw a great tools comes whit the POE tools :) ive used that 1 (had a proper set up :) ) and youre right 1/2 its saves lots of time :D onle need to fix the not loading error and then re-lightmap all :(
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by Rhino »

most likley because 1/2 your objects are vbf2... if you read the tut it dose tell you to extract ALL of the objects into the objects folder, any objects in any other mods or that are zipped up will not be found by the import script....
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: lightmapping 3D MAX 9 placing and scaling statics ....

Post by ice_killer »

well Raid At Dawn uses almost 100% pr stuff o.O ill re unzi pall the stuff and retry (god im happy max dos it a lot faster then the Bfeditor :D
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
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