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[?] lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-28 20:23
by ice_killer
hey guys,
been a while tongue.gif
im busy whit making lightmaps for the Dutch armed forces, for PR (finely a dutch mod laugh.gif )
so im following 1/2hawk tut, it is realy help full BUT once ive imported my static objects .con i get this :

Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-28 20:27
by DeltaFart
Someone drop a nuke? Not sure what to say but it's an interesting look
Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-28 20:33
by Rhino
set your units up correctly as per hawk's tut....

Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-28 21:47
by $pyker
i got stuck on that tut and decided to use editor instead
Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-29 17:11
by ice_killer
[R-DEV]Rhino wrote:set your units up correctly as per hawk's tut....
tbh i did ...
1 unit = 1"
...
Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-29 18:04
by ice_killer
erm a restart and Generic Units can do magic

thanks for the tip Rhino

Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-30 07:29
by ice_killer
mmm, some how some part where never loaded in 3d max ...

, so i have now a level that is for 50% lightmapped
o btw a great tools comes whit the POE tools

ive used that 1 (had a proper set up

) and youre right 1/2 its saves lots of time

onle need to fix the not loading error and then re-lightmap all

Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-30 07:40
by Rhino
most likley because 1/2 your objects are vbf2... if you read the tut it dose tell you to extract ALL of the objects into the objects folder, any objects in any other mods or that are zipped up will not be found by the import script....
Re: lightmapping 3D MAX 9 placing and scaling statics ....
Posted: 2009-04-30 08:06
by ice_killer
well Raid At Dawn uses almost 100% pr stuff o.O ill re unzi pall the stuff and retry (god im happy max dos it a lot faster then the Bfeditor
