Operation Archer: Forward Outpost Placement

If you find a bug within PR:BF2 (including PRSP), please report it here.
Locked
Owen
Posts: 21
Joined: 2009-04-07 23:17

Operation Archer: Forward Outpost Placement

Post by Owen »

We decided to create a quick firebase around E3KP6 On Operation Archer, As we placed the outpost this happened..

[WEGAME]http://www.wegame.com/watch/Project_Rea ... ion_Archer[/WEGAME]
Edit: If the embedded video dosen't work Click Here for the direct link

I marked the exact position of the bug below.

Image

I have no idea if this has been reported before or if it was just a one off bug, I thought I would let you guys know anyways.

Cheers.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Operation Archer: Forward Outpost Placement

Post by octo-crab »

It happens when the firebase is placed near the repair depot(X button on Logistics truck), which I saw you had deployed. If that happens one of your guys has to sack up, jump in and start shoveling. The second he starts it'll stop, but he will be hurt, but that's not a problem cause you have a medic ;) . Thanks for reporting this though, cant fix potential bugs if they aint reported/known.

On a side note, why the hell does your guy have an AA kit on archer???
Owen
Posts: 21
Joined: 2009-04-07 23:17

Re: Operation Archer: Forward Outpost Placement

Post by Owen »

octo-crab wrote:It happens when the firebase is placed near the repair depot(X button on Logistics truck), which I saw you had deployed. If that happens one of your guys has to sack up, jump in and start shoveling. The second he starts it'll stop, but he will be hurt, but that's not a problem cause you have a medic ;) . Thanks for reporting this though, cant fix potential bugs if they aint reported/known.

On a side note, why the hell does your guy have an AA kit on archer???
Ah I see, Thanks.

He grabbed it randomly so he could get a shovel to help build :P
Le_Chuck
Posts: 49
Joined: 2007-03-09 09:15

Re: Operation Archer: Forward Outpost Placement

Post by Le_Chuck »

From my POV the FOB will be finished more quickly, if you drop a repair crate next to it. The explosive effect will be there as a negative side effect though.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Operation Archer: Forward Outpost Placement

Post by octo-crab »

Better yet chuck, drop the firebase, and once someone starts shoveling, drop the repair crate, win win situation. You might have to wait for the firebase to go from destroyed state to build state(ie the camo netting and sandbags appear).
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Operation Archer: Forward Outpost Placement

Post by fuzzhead »

building assets with repair crate is an unintended side effect... we dont really WANT that to happen but at this time no way to really prevent that unfortunately.
Locked

Return to “PR:BF2 Bugs”