Page 1 of 1

Operation Archer: Forward Outpost Placement

Posted: 2009-04-30 06:07
by Owen
We decided to create a quick firebase around E3KP6 On Operation Archer, As we placed the outpost this happened..

[WEGAME]http://www.wegame.com/watch/Project_Rea ... ion_Archer[/WEGAME]
Edit: If the embedded video dosen't work Click Here for the direct link

I marked the exact position of the bug below.

Image

I have no idea if this has been reported before or if it was just a one off bug, I thought I would let you guys know anyways.

Cheers.

Re: Operation Archer: Forward Outpost Placement

Posted: 2009-04-30 06:36
by octo-crab
It happens when the firebase is placed near the repair depot(X button on Logistics truck), which I saw you had deployed. If that happens one of your guys has to sack up, jump in and start shoveling. The second he starts it'll stop, but he will be hurt, but that's not a problem cause you have a medic ;) . Thanks for reporting this though, cant fix potential bugs if they aint reported/known.

On a side note, why the hell does your guy have an AA kit on archer???

Re: Operation Archer: Forward Outpost Placement

Posted: 2009-04-30 06:43
by Owen
octo-crab wrote:It happens when the firebase is placed near the repair depot(X button on Logistics truck), which I saw you had deployed. If that happens one of your guys has to sack up, jump in and start shoveling. The second he starts it'll stop, but he will be hurt, but that's not a problem cause you have a medic ;) . Thanks for reporting this though, cant fix potential bugs if they aint reported/known.

On a side note, why the hell does your guy have an AA kit on archer???
Ah I see, Thanks.

He grabbed it randomly so he could get a shovel to help build :P

Re: Operation Archer: Forward Outpost Placement

Posted: 2009-04-30 08:55
by Le_Chuck
From my POV the FOB will be finished more quickly, if you drop a repair crate next to it. The explosive effect will be there as a negative side effect though.

Re: Operation Archer: Forward Outpost Placement

Posted: 2009-04-30 17:12
by octo-crab
Better yet chuck, drop the firebase, and once someone starts shoveling, drop the repair crate, win win situation. You might have to wait for the firebase to go from destroyed state to build state(ie the camo netting and sandbags appear).

Re: Operation Archer: Forward Outpost Placement

Posted: 2009-04-30 17:46
by fuzzhead
building assets with repair crate is an unintended side effect... we dont really WANT that to happen but at this time no way to really prevent that unfortunately.