suggestions for 0.4..............
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DirtyBaz
- Posts: 34
- Joined: 2006-04-20 07:46
suggestions for 0.4..............
very happy with 0.3 obviously but these are my suggestions for the next version.
I'd introduce torniquets to all the classes except Medic. These would stop bleeding if injured but health would stay at the reduced level until treated by a medic. These would be limited to 1 per soldier and once used it's done, would also take a couple of seconds to 'apply'.
I'd also like to see the option of being able to pick up just the weapon from a downed kit. At the moment you press G to pick up the entire kit in exchange for your own, my suggestion would be that by hitting H, you would keep you're current kit but you would drop the rifle you were curretly carrying in exchange for the rifle from the kit. However, the new rifle you just picked up would only have 1 clip in it as you have not picked up the guys ammo. You could obviously be resupplied by an assault guy if the rifle was from the same team as yours, ie, if you are US and pick-up an AK, your assault guy can't resupply you.
I'd also like to see the following classes:
all troops have knife and torniquet (appart from Medic)
Assault. M16 w/ GL. Smoke.
Support. SAW.
Supply. M4 carbine. Bullet ammo bags, explosive ammo bags (as in they resupply nades, C4 etc)
Medic. M16. Smoke. Defib, medi-kit
Engineer. SMG. Wrench, AT-mines.
Demolition. Shotgun. Pistol. triggered C4. claymores. nades.
Sniper (lone wolf type). M24. Smoke. 1 claymore. silenced-pistol.
Recon (squad-based marksman, frontline spotter). Mk12 (unsilenced), Sig pistol, coloured smoke, range finder.
Spec ops. Silenced M4 with optics. silenced sig pistol, coloured smoke. range finder, timed C4.
Anti-tank. Guided rockets, pistol.
Sorry, I'm bored at work, just want to get home and play 0.3!!!!
I'd introduce torniquets to all the classes except Medic. These would stop bleeding if injured but health would stay at the reduced level until treated by a medic. These would be limited to 1 per soldier and once used it's done, would also take a couple of seconds to 'apply'.
I'd also like to see the option of being able to pick up just the weapon from a downed kit. At the moment you press G to pick up the entire kit in exchange for your own, my suggestion would be that by hitting H, you would keep you're current kit but you would drop the rifle you were curretly carrying in exchange for the rifle from the kit. However, the new rifle you just picked up would only have 1 clip in it as you have not picked up the guys ammo. You could obviously be resupplied by an assault guy if the rifle was from the same team as yours, ie, if you are US and pick-up an AK, your assault guy can't resupply you.
I'd also like to see the following classes:
all troops have knife and torniquet (appart from Medic)
Assault. M16 w/ GL. Smoke.
Support. SAW.
Supply. M4 carbine. Bullet ammo bags, explosive ammo bags (as in they resupply nades, C4 etc)
Medic. M16. Smoke. Defib, medi-kit
Engineer. SMG. Wrench, AT-mines.
Demolition. Shotgun. Pistol. triggered C4. claymores. nades.
Sniper (lone wolf type). M24. Smoke. 1 claymore. silenced-pistol.
Recon (squad-based marksman, frontline spotter). Mk12 (unsilenced), Sig pistol, coloured smoke, range finder.
Spec ops. Silenced M4 with optics. silenced sig pistol, coloured smoke. range finder, timed C4.
Anti-tank. Guided rockets, pistol.
Sorry, I'm bored at work, just want to get home and play 0.3!!!!
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DirtyBaz
- Posts: 34
- Joined: 2006-04-20 07:46
I didn't really think from a coding POV so probably really hard to do with BF2 engine. I just thought it could be useful for snipers or AT that find themselves in a tight situation, grab a AK and blast away. Could be a bit troublesome if we have an AT guy grabbing a SAW, 200 rounds and AT rockets!?!
And 10 kits might be too many, just what I'd like to see.
And 10 kits might be too many, just what I'd like to see.
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Lev_Astov
- Posts: 85
- Joined: 2005-08-30 21:43
If it were possible to let players pick up individual kit items rather than kits (oh my, what a concept!) I recommend that they be limited by weight. And perhaps the weight they carry would slow them down to the pont of being immobilized. This way we don't get AT guys with 4 rockets and a SAW.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
this is not possibal with the BF2 engine.DirtyBaz wrote:I'd also like to see the option of being able to pick up just the weapon from a downed kit. At the moment you press G to pick up the entire kit in exchange for your own, my suggestion would be that by hitting H, you would keep you're current kit but you would drop the rifle you were curretly carrying in exchange for the rifle from the kit. However, the new rifle you just picked up would only have 1 clip in it as you have not picked up the guys ammo. You could obviously be resupplied by an assault guy if the rifle was from the same team as yours, ie, if you are US and pick-up an AK, your assault guy can't resupply you.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
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Zaitzev-A-
- Posts: 26
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the.ultimate.maverick
- Posts: 1229
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trogdor1289
- Posts: 5201
- Joined: 2006-03-26 04:04
Wow that is a lot of classes i agree with most of your suggestions except of recon with mk12 unsilenced should be either a silecend m4 or mk12. And supply having m4 i would say give him a standard m16.DirtyBaz wrote:
I'd also like to see the following classes:
all troops have knife and torniquet (appart from Medic)
Assault. M16 w/ GL. Smoke.
Support. SAW.
Supply. M4 carbine. Bullet ammo bags, explosive ammo bags (as in they resupply nades, C4 etc)
Medic. M16. Smoke. Defib, medi-kit
Engineer. SMG. Wrench, AT-mines.
Demolition. Shotgun. Pistol. triggered C4. claymores. nades.
Sniper (lone wolf type). M24. Smoke. 1 claymore. silenced-pistol.
Recon (squad-based marksman, frontline spotter). Mk12 (unsilenced), Sig pistol, coloured smoke, range finder.
Spec ops. Silenced M4 with optics. silenced sig pistol, coloured smoke. range finder, timed C4.
Anti-tank. Guided rockets, pistol.
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six7
- Posts: 1784
- Joined: 2006-03-06 03:17
I really liek the idea of tournquites. Because of the small healing radius that medics have, its almsot impossible to get medical attention in a combat situation. I would love this implementedDirtyBaz wrote:very happy with 0.3 obviously but these are my suggestions for the next version.
I'd introduce torniquets to all the classes except Medic. These would stop bleeding if injured but health would stay at the reduced level until treated by a medic. These would be limited to 1 per soldier and once used it's done, would also take a couple of seconds to 'apply'.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
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bofuf
- Posts: 1
- Joined: 2006-05-13 01:02
To accomodate all those classes, you could have an "armory" like the DCX mod for BF1942 had. In the main spawn point there is a structure that has a couple of every kit laying on tables and shelves. The core kits like assault, engineer, sniper, etc, would be spawnable; the rest, such as recon, demolitions, etc, would be in the armory.
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trogdor1289
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Zaitzev-A-
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Lucractius
- Posts: 83
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F.N.G.
- Posts: 145
- Joined: 2006-01-03 02:15
A snipers "area protection" should be: to Not be seen. If you are seen, move to a different location. All the claymores do is reward a stupid sniper with a free kill for getting found. If you are found, you should get whats coming to you. Bust out your pistol, because it's hurtin' time.
Free your mind, and your *** will follow.
F.N.G.
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the.ultimate.maverick
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Lucractius
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the.ultimate.maverick
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