Project Reality longevity

General discussion of the Project Reality: BF2 modification.
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Project Reality longevity

Post by wuschel »

Hello,

I know this is not on horizon yet. However, I am wondering what will happen to PR if EA/DICE shut down the master servers or even the punkbuster support. Is there any exit plan for PR, without involving the port into another engine?

I guess not, for the servers will not shut down in the next years to come. Still, I thought it might be interesting to know what the developers think about it.

ps 0.85 is a great improvement over 0.8! Great job!
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Project Reality Longlivity

Post by Dunehunter »

At the moment, Battlefield 2 is the seventh most played online game according to xfire. No way that they would shut it down :p

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: Project Reality Longlivity

Post by CyrusPI »

There are a lot of baseless rumors flying about that claim the "evil" EA will shut down BF2 servers. If 1942 servers are still running to this day, why take down a newer game's servers?

I'm not sure if Punkbuster's going anywhere either. For the most part, I think we BF2 and PR players are safe. :)
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working on a little something something
Mercenario(peru)
Posts: 100
Joined: 2009-04-15 23:36

Re: Project Reality Longlivity

Post by Mercenario(peru) »

CyrusPI wrote:There are a lot of baseless rumors flying about that claim the "evil" EA will shut down BF2 servers. If 1942 servers are still running to this day, why take down a newer game's servers?

I'm not sure if Punkbuster's going anywhere either. For the most part, I think we BF2 and PR players are safe. :)
I agree. PR 4 Ever... 8)
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Project Reality Longlivity

Post by Cptkanito »

I rly doubt they would just pull the plug on BF2, too many people play it and its probably rakeing the money in for EA...
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Project Reality Longlivity

Post by Wicca »

I bet, like 1 year after PR 2 has been released, then EA will start considering closing down the BF 2 servers.
Cuz everyone moved on to PR 2 :D
Xact Wicca is The Joker. That is all.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Project Reality Longlivity

Post by bloodthirsty_viking »

i bet if everyone played with x-fire on while playing pr, pr would overtake wow...

plus, its gamesspy with the server right? so ea cant shut it down?... isent gamespy making mony on all the servers?
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Project Reality Longlivity

Post by Wicca »

True, and they probably give some of their money to mr EA for being allowed to broadcast the game or smt.
Xact Wicca is The Joker. That is all.
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: Project Reality Longlivity

Post by Koroush47 »

BUT PR on a new engine would be pretty bad donkey.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Project Reality Longlivity

Post by gazzthompson »

bloodthirsty_viking wrote:i bet if everyone played with x-fire on while playing pr, pr would overtake wow...?
well , no.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Project Reality longevity

Post by McBumLuv »

Koroush47 wrote:BUT PR on a new engine would be pretty bad donkey.
^Hoowat?

PR on a new engine would mean F4S7R0P3S and (possibly, if it's open source) the absence of all hardcodedness. The only restraints would be time and effort.
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Project Reality longevity

Post by Cptkanito »

PR on a new engine would be like, something which words cannot decribe...
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lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Project Reality longevity

Post by lucky14 »

Let's see....if we stick away from EA Games and go to another game...and look for open-source games...then we are left with games like Combat Arms....arghhh! Maybe, if the Devs COULD, they could make their own engine? (I guess it would have been already looked at....)

My only other guess would be something like Brother's in Arms. I mean, they have a great ordering system. If you could unleash that.....
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Project Reality longevity

Post by CodeRedFox »

If only there was a thread all about this......
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"apcs, like dogs can't look up" - Dr2B Rudd
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Project Reality longevity

Post by Wilkinson »

OMG :o
I had No idea
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eztonia
Posts: 200
Joined: 2007-07-11 10:52

Re: Project Reality longevity

Post by eztonia »

Just out of curiosity, why are people so worried about the future of PR?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Project Reality Longlivity

Post by DesmoLocke »

bloodthirsty_viking wrote:i bet if everyone played with x-fire on while playing pr, pr would overtake wow...
No. Xfire doesn't really support mods. Only mods that later became full fledged games are truly supported but I may be wrong. (i.e. Portal) If you use Xfire while playing PR, it will say you are playing BF2. It's the reason I put "Project Reality 0.85"in as a custom status.

And not to mention...
WoW = Millions of players
PR = couple thousand(?)
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PR player since 0.5 (Feb 2007)

cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality longevity

Post by cyberzomby »

eztonia wrote:Just out of curiosity, why are people so worried about the future of PR?
I'd say because its one of the best/coolest games out there, you made a ton of online friends here and enjoy playing this game. Would be a shame to see it disapear.
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