Also, I could not have overcome all the BS obstacles the bf2editor throws at you without the help of [R-COM]Richy. Many times this project would have been scraped if his advice was not available. Thank you.
Also a big up to all the guys who posted the various tutorials, this map is a result of everything I have learned from these tuts. Thank you.
Map Name: Ursa Initiative
Map Size: 2km
Map Region: The North-West of America (Canada)
Map Factions:Canada vs Militia
Map Focus: Forest Combat in rural Canada. Small settlements surrounded by very heavy vegetation. Canadian set out to destroy/disrupt the militia's development in the area.
Laying the statics of the developed areas I am finding much more time consuming than other aspects of mapping and I see my motivation waning. I am hoping I may find some inspiration from the rest of you guys.
Minimaps
This is most recent render attempt.
http://i186.photobucket.com/albums/x305 ... inimap.jpg
This may give better picture of overall map. Red is high ground, Yellow is low ground. This is old pic though, many changes since I was using this.

Various Forest Shots

http://i186.photobucket.com/albums/x305 ... een026.png
http://i186.photobucket.com/albums/x305 ... een033.png
http://i186.photobucket.com/albums/x305 ... een034.png
http://i186.photobucket.com/albums/x305 ... een047.png
Small Town
http://i186.photobucket.com/albums/x305 ... munity.jpg
http://i186.photobucket.com/albums/x305 ... een028.png
http://i186.photobucket.com/albums/x305 ... een032.png
Militia Headquarters/Training Ground
http://i186.photobucket.com/albums/x305 ... enches.jpg
http://i186.photobucket.com/albums/x305 ... een043.png
http://i186.photobucket.com/albums/x305 ... een044.png
Waterfall
http://i186.photobucket.com/albums/x305 ... een053.png
http://i186.photobucket.com/albums/x305 ... een054.png
http://i186.photobucket.com/albums/x305 ... een055.png
http://i186.photobucket.com/albums/x305 ... een057.png
Truck Yard
http://i186.photobucket.com/albums/x305 ... rdGate.jpg
http://i186.photobucket.com/albums/x305 ... ckYard.jpg
http://i186.photobucket.com/albums/x305 ... geYard.jpg
http://i186.photobucket.com/albums/x305 ... apYard.jpg
Electricity
http://i186.photobucket.com/albums/x305 ... ricity.jpg
Lumber Yard/Saw mill
http://i186.photobucket.com/albums/x305 ... llgate.jpg
http://i186.photobucket.com/albums/x305 ... lSheds.jpg
http://i186.photobucket.com/albums/x305 ... ermill.jpg
Have some questions:
- If I replace individual overgrowth trees with hand placed staticobject trees, will the map get better performance?
- I wish to render this map's lightmaps on high in the final stages. Is this ok or are all PR maps light mapped on medium?
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- Is there a stump static that is ok to use?
use the vbf2 ones , not the PR ones.









